Shawk |
05-11-2021 04:51 AM |
Quote:
Originally Posted by loramin
(Post 3303219)
At any good software company, listening to your customer isn't just "one important thing you should do" ... it underpins your entire development process! Literally everything you work on, except paying off technical debt, should be because your "customer interfacers" (account managers, product managers, etc.) have told your dev team "the customer(s) need this."
.
|
I'm talking about video game development, not software development.. sure they are the same thing technically, but they aren't the same at all in reality.
..and there are tons of dev teams that apparently do this all perfect or good and they cancel half way through development because no one wanted to play the game they thought the customers wanted.. EQNext being one where they listened too much, catered everything to helping players help them or some weird shit, just a failure really..
And tons of games stall like Camelot Unchained because they worry too much it seems about customers, I have seen it more times than I can remember so I dunno, maybe that way of doing things is good to keep a paychecks coming, but it isn't good in reality of what makes an actual good MMORPGs.. Seems there is no one developing that next MMORPG game other than New World but Smedley is on that team and id bet he is part of why that game might actually have a chance to be the success that something like EQ was because he knows what actually made that game good, and it wasn't the players opinions.
|