Project 1999

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-   -   Reconstructing Norrath & Imaginary zones. (/forums/showthread.php?t=363586)

Jimjam 07-22-2020 04:38 PM

I kinda like the inaccuracy of the map and inconsistency of the scale of the zones. It adds layers of realism. Cartography is hard and people get lost. Especially in mountains, lakes and swamps full of bandits and monsters.

I’ve mapped out my interpretation of the zone connections. You’ll note many of the ‘missing zones’ are actually just regions or features in other zones on my map.

https://i.imgur.com/CnueksT.jpg

Great work on your 3d map. Love to see how you ‘fill in the gaps’.

Jibartik 07-23-2020 02:28 AM

Quote:

Originally Posted by Jimjam (Post 3158561)
I kinda like the inaccuracy of the map and inconsistency of the scale of the zones. It adds layers of realism. Cartography is hard and people get lost. Especially in mountains, lakes and swamps full of bandits and monsters.

I’ve mapped out my interpretation of the zone connections. You’ll note many of the ‘missing zones’ are actually just regions or features in other zones on my map.

https://i.imgur.com/CnueksT.jpg

Great work on your 3d map. Love to see how you ‘fill in the gaps’.

That does look pretty smart.. I wonder if I can kind of lay out the zones like this, Ill try to layout the map like this see what happens. Off the top of my head that looks like it'd put the fear portal right where that spire is on the peninsula to the left, which is probably intended and I didnt even realize that.

Jibartik 07-26-2020 12:33 AM

I kinda worked out the area above the serpant, and where the serpant zones will be. I made the north east of the "mountains" traversable, so that could be a new area, maybe its where the orc highway branches, into a orc city/crusbhone type outdoor dungeon idk, I just put trees and wagons up there for now heh.

http://i.imgur.com/2Jngssdh.gif

^ This one is supposed to be a gif but i cant figure it out.

https://i.imgur.com/aWI3n2P.png

https://i.imgur.com/lSi121N.png

You can see what I did here, I basically had to kinda reverse the arch of the desert because they added desert along the commons wall, all the way to Kith! So, in not wanting to alter old zones, I made some impassible mountains in the back, that leads into the new deserty region that may become a orc dungeon area or something idk.

https://i.imgur.com/cV3Px7v.png

Still need to flesh out the wall/canyon area between the serpent area and oasis, will be adding sand and orc highway!

https://i.imgur.com/yJOjgmo.png

Lots more karanas ahead if we cant come up with some good filler for the north/south serpants :)

Anyone got any lore?

https://i.imgur.com/vBBydNX.png

After thhis, Im feeling the zone connections are looking pretty good, havent gotten to the real problem area, the mountains/lake, but I think this is going to sew together ok in the end.

Jibartik 07-26-2020 01:07 AM

Also fun fact, when you hit the edge of the karanas, and look out on that giant vista taht we could never walk on, who knew (I didnt!)... that was the serpent

BEHOLD!..... the mighty serpant :)

https://i.imgur.com/WgdvO5O.png

Baler 07-26-2020 01:43 AM

Quote:

Originally Posted by Jibartik (Post 3160292)
Also fun fact, when you hit the edge of the karanas, and look out on that giant vista taht we could never walk on, who knew (I didnt!)... that was the serpent

BEHOLD!..... the mighty serpant :)

https://i.imgur.com/WgdvO5O.png

WTF!

What crazy magic items are over there!

I always looked over that edge of SK and wondered.

Jibartik 07-26-2020 01:45 AM

Quote:

Originally Posted by Baler (Post 3160320)
WTF!

What crazy magic items are over there!

I just saw a couple dudes killing the old treants in the corner of SK there, and I thought "oh there just has to be something treant related in that area!" :D

There is a treant along the south east wall in EK and the two in the north east corner of SK, so.. the serpent must have some forests where they live together in that northwest corner? Especially if those kith woods peninsula to the south of tree's dips into it! whiiiich it will ;)

...ain't no evils gonna be entering that forest without a tough time! :o

Jibartik 07-26-2020 02:19 AM

https://i.imgur.com/jI639Cw.gif

Feanol 07-26-2020 02:52 AM

These are so fucking cool.

Lune 07-26-2020 03:01 PM

This is amazing. Can't wait to see how you arrange things based on what's actually where in the game. I don't know if you saw my attempt at a map - I approached it by taking influences from the cloth maps but organizing things by zone connection geography and ignoring most everything that wasn't actually in classic EQ. The cloth maps simply make no sense compared to zone orientation in game.

https://i.imgur.com/Bl6Ogqj.jpg

Jibartik 07-26-2020 03:19 PM

Quote:

Originally Posted by Lune (Post 3160492)
This is amazing. Can't wait to see how you arrange things based on what's actually where in the game. I don't know if you saw my attempt at a map - I approached it by taking influences from the cloth maps but organizing things by zone connection geography and ignoring most everything that wasn't actually in classic EQ. The cloth maps simply make no sense compared to zone orientation in game.

https://i.imgur.com/Bl6Ogqj.jpg

You made this? That is absolutlyl incredible Lune, holy crap!!!! :o:o:D:D:cool::cool: I have seen this before, I didnt know I could have printed it, had you sign it and framed it. :cool:

Speaking of, can I get dat in 4k?

https://i.imgur.com/vBBydNX.png

I love how focused on that officially classic geo only, very nice. It's like, you're a legit Norrathian citizen & cartographer and were like "there's no lakes and rivers here!"... I hope one day new paths through the mountains may be discovered that open up impassible areas, and you'll find your way to them ;)


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