exp nerf on Quests
Ahoy da mates.
Ive heard that the GMs nerfed the exp you get for quests or something. I am not 100% sure what are the details and I didnt came here to bash or cry, but I only would like to say that I think it would be way better if you can complet the same Quest not more often than 3 times per hour or so. On this way random people still have a chance to get some nice Bonus exp while exping and hardcore players cant abuse it to hit lvl 60 fast. My english sucks but I hope you know what I mean and understand my post as pure feedback. thanks for reading |
When certain naughty people are filling hundreds of FREE alt accounts with quest turn in items so they can abuse the system in a not classic way. I'm ok with the staff turning off quest exp for a month.
Some seem to think other people's actions don't affect them but they do. Edit: name and shame the players who ruined quest exp. Should be upset with them, not the staff. |
Are the exp quests active on red and blue? or did all the servers die?
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EDIT My solution without adding back quest XP would be to increase mob spawn rates in starter zones and maybe a small XP bonus. |
They wern't stockpiling for their lizards, they were stockpiling for insta level 60s to then lock down cash camps and limited duration drop camps to monopolize those for as long as possible.
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P99 needs a 0 tolerance policy at this point. Everybody here is the age of an adult, and we're all playing a free video game.
Play the game we all want to play, instead of making GM's and Guides adjust rules to deal with you chumps. |
I think it's awful that so many players returned for Kunark and rolled an Iksar and the first thing they found out that all the quest exp was intentionally broken for a month.
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As a programmer, it seems like this could easily be solved without destroying classic EQ in the process.
The server records every iota of experience a character earns, correct? This means that if they wanted, the staff could track quest XP separately from mob XP. And it would (presumably) be easy to do: the "addExp" function just needs one extra boolean argument ("wasFromQuest"), and then every call to it needs to set that boolean. So why not just add one extra number per character in the database: exp earned through questing. If your quest XP is ever greater than (say) 20% of your total XP, quests stop giving XP. Blam! Just like that everyone gets to play classic Everquest, with full quest XP ... unless they try and cheese the system with any shady quest stuff whatsoever ... at which points quests will stop working for them. |
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And if it's the furthest thing from what you remember about EQ as a kid, then get the fuck offline and go find something closer.. |
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