Project 1999

Project 1999 (/forums/index.php)
-   Technical Discussion (/forums/forumdisplay.php?f=40)
-   -   Rainbow Dash's Customizations Thread (/forums/showthread.php?t=73974)

Danyelle 05-05-2012 03:59 PM

Rainbow Dash's Customizations Thread
 
This thread is going to contain a compilation of every client customization project I have taken on, including ones I may take on in the future. Each will have their own posts (likely over-time to be scattered about the thread). This first post will serve as the 'index' if you will. All posts will be linked to in this first post, as well as a detailed layout of project goals both completed and in progress. This thread will be ever changing, I will post 'patch note' posts as things get changed or updated. At some point I would like to have an installer set up for download in this first post as well.

ANY threads related to previous projects (such as Luclin models) are now defunct as all projects will be handled by this one thread. Please do not bump the old posts/threads (That means the "[GUIDE] Using Luclin Models" thread). Stick with this one.

If you run into any bugs with the projects listed below I encourage you to post them so that a fix may be located. Only post bugs related to my customization projects in this thread. This is NOT a Project 1999 tech support thread. While I'm glad to attempt to assist you with any general problems, this is not the thread for that.

THIS THREAD IS UNDER CONSTRUCTION
Loading, Please Wait...

Project Listing:*

Project Goals:
  • Reinstate original Luclin Skeleton animations (so they actually act undead rather than simply mimic Luclin Human animations)
  • Complete water swaps.
  • Apply Velious armor textures to Luclin models. NOTE: This will, if completed, overwrite standard Luclin textures. This will also not affect helmets.

-Danyelle/Rainbowdash

*Select Links to jump to, and view, individual posts.
**These UI changes will be specific to the Titanium Default UI and will not modify or support any custom UIs, including, but not limited to, The Classic UI, The Velious UI, Duxa's UI, or anything from EQInterface.
***While the EQEmulator patcher and Project 1999 Guidebook already remove, or instruct you to remove, several files to fix Classic zones, not all of the files you need to remove are listed or removed for you. This can cause crashing in zones like Lavastorm or the continued use of the modern .mp3 zone music as opposed to Classic MIDI ambient music.
****This fix was originally created by Savok. As the links seem dead and I had someone ask me about it, I'm recreating and posting it. All credit for this particular project, however, goes to Savok.
*****This project is credited to several people, not me. Credits included on the page!

Danyelle 05-05-2012 04:01 PM

Luclin Models Guide 3.0

This guide will involve COMPLETELY rebuilding the Global Load.txt file piece by piece. I will be as detailed as possible but please be sure to follow the instructions very very very carefully. Eventually I will get a patcher of sorts set up but for now the guide is all I can provide.

NOTE: Things highlighted in red are NOT optional. Things highlighted in green are optional.

Each Section is a different step. Let's begin :)

1: Setting up the File
Navigate to Globalload.txt in your Resources folder in your Everquest directory. Delete EVERYTHING from inside this file so that it is a blank .txt document.

2: Starting to build the File
Add the following to the top:

Code:

1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files

3: Adding Later Expansion Item Graphics
Some GM's have items equipped that use graphics outside the Classic-Velious era. While it is highly unlikely any player will get their hands on these items, if you desire to see if a GM has them or if you simply want them loaded "just in case" add the following lines next:

Code:

2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files

4: Adding the Luclin Races

Add the races you want In this order. Go down the list, add the races/genders you want and skip ones you don't. The ones you skip will default to Classic models.

NOTE: At one point way back during Luclin's release, and for awhile afterwards, you HAD to have Human males/females loaded in order to use Erudites and Wood Elf males/females loaded in order to use High Elves, Half Elves and Dark Elves. I do not know if this is still the case but if you run into animation issues where a model is stiff then keep this in mind.

NOTE 2: You must add the races in the order presented below and the files in the order listed. Meaning do not flip a file line above another or load a race before another race in this list. For example. If human lines were listed as:
Code:

1,1,TFFT,load human model 2,Etc Etc
1,1,TFFT,load human model,Etc Etc

you must add the files in that order to the Globalload. NOT "load human model 2" after "load human model". Even if it makes sense numerically. Also if Human is listed before Dark Elf in the list below you can not load Dark Elf before human. Order is VERY important for this.

Human Male:
Code:

1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human

Human Female:
Code:

1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human

Barbarian Male:
Code:

1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian

Barbarian Female:
Code:

1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian

Erudite Male:
Code:

1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite

Erudite Female:
Code:

1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite

Wood Elf Male:
Code:

1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf

Wood Elf Female:
Code:

1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf

High Elf Male:
Code:

1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf

High Elf Female:
Code:

1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf

Dark Elf Male:
Code:

1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf

Dark Elf Female:
Code:

1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf

Half Elf Male:
Code:

1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf

Half Elf Female:
Code:

1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf

Dwarf Male:
Code:

1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf

Dwarf Female:
Code:

1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf

Troll Male:
Code:

1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll

Troll Female:
Code:

1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll

Ogre Male:
Code:

1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre

Ogre Female:
Code:

1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre

Halfling Male:
Code:

1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling

Halfling Female:
Code:

1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling

Gnome Male:
Code:

1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome

Gnome Female:
Code:

1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome

Iksar Male:
Code:

1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar

Iksar Female:
Code:

1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar

5. Vah Shir
While I'm not sure if it's necessary or not I did this anyway and since it hurts nothing to load it, considering the Guktan Froglok is loaded as well anyway, you may as well load it. Add this below the Iksar Race (Or whatever was the last Luclin race you decided to load)
Code:

1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses

6. Elementals
Elementals MUST be turned on via eqclient.ini

Code:

UseLuclinElementals=TRUE
No other Luclin models in eqclient.ini must be set to TRUE. Only Elementals if you want them.

7. Luclin Model Armor Files
Add this below the Vah Shir. You MUST have this loaded, in this order, to use any Luclin models.
Code:

1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files

8. Adding Later Expansion Global Races
By default, Titanium comes with several races loaded from later expansions (mostly revamped models from Depths of Darkhollow) that you will never see legitimately on Project 1999 but that the devs never removed from GlobalLoad. GM's often use them during GM events (like in East Commonlands or The Arena) or anywhere a GM may be. Turning players and NPCs into these races. While they will never be seen beyond these 'events' you may choose to have them on in case of such an event. If so, add the following lines next (They are labeled if you choose to cut ones you don't like out):

Code:

3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton

9. Skeletons

Quick Note!: Thanks to the tools provided by Zaela the Luclin Skeletons and Wolves are separate and can be loaded independent of each other! The Luclin wolf has also been resized to match current Classic Wolf database sizes.

Pick which model you want below and follow the instructions:

Luclin:

Download ske_chr.s3d here: DOWNLOAD

Extract the .rar into your Everquest install directory and add the following line next in GlobalLoad.txt:

Code:

3,0,TFFF,ske_chr,Loading Luclin Skeleton
NOTE: Luclin Skeletons will STILL require Luclin Human males to be loaded in order to animate! Keep this in mind if your boners are stiff!!!!

Classic:

Download ske_chr.s3d here: DOWNLOAD

Extract the .rar into your Everquest install directory and add the following line next in GlobalLoad.txt:

Code:

3,0,TFFF,ske_chr,Loading Classic Skeleton
10. Wolves

Pick which model you want below and follow the instructions:

Luclin:

Download wol_chr.s3d and woe_chr.s3d here: DOWNLOAD

Extract the .rar into your Everquest install directory and add the following lines to GlobalLoad.txt:

Code:

3,0,TFFF,wol_chr,Loading Luclin Wolf
3,0,TFFF,woe_chr,Loading Luclin Wolf

Classic:

Download wol_chr.s3d and woe_chr.s3d here: DOWNLOAD

Extract the .rar into your Everquest install directory and add the following line to GlobalLoad.txt:

Code:

3,0,TFFF,wol_chr,Loading Classic Wolf
3,0,TFFF,woe_chr,Loading Classic Wolf

11. Filling in models and Items
Add the following after the Skeletons/Wolves (or the Armor Files if you chose not to use the Skeletons/Wolves)
Code:

3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files

FINISH:
You should now be finished. Save the file. If you were already in-game you must log out and then back in for changes to take effect. For comparison purposes (and for the lazy) I have put up a couple of GlobalLoad.txt files. These both include every Luclin race minus the Skeletons/Wolves. The first is the "light" version. The second is the "default" version.

Lazy Load One (Contains all Luclin races minus Skeletons/Wolves. Unnecessary races and item loads have been stripped for loading purposes and a lighter load. Many of these races and files are likely stripped from your client if you use the Light Client anyway.):
Code:

1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races

Lazy Load Two (Complete with later expansion item graphics and global races sometimes used by GMs during events. WILL NOT BE SEEN LEGITIMATELY OUTSIDE OF GM EVENTS ON PROJECT 1999. Do NOT use if you are experiencing heavy load times, memory leaks, or have a crappy computer.):
Code:

1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Pieces
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
1,1,TFFT,Global5_chr2,Loading Elementals and Horses
1,1,TFFT,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton
4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races

If you run into any issues you can post them here, PM me on the forums, or send a tell to Rainbowdash in-game and I will look into them.

Enjoy! And have fun playing Project 1999 :)

-Danyelle: the heretic for liking Space Cats: The Expansion

Danyelle 05-05-2012 04:02 PM

Water Swap Project

You know how you can change an option under the graphical display to replace Classic water graphics with the modern Omens of War+ water graphics? You likely also notice it doesn't swap ALL water. Some zones have Classic water still with this turned on. This patch will fix that.

Highly recommend people post replies with zones that, even with the option toggled on, still display Classic water. I will fix them with each patch. NOTE: This will not affect moving water like waterfalls or streams.

RESERVED. Building in progress...

Danyelle 05-05-2012 04:03 PM

UI Customizations Setup

This will consist of individual UI changes and will, most likely, not include complete custom UIs.

1. Modern Spell Gems

Restores the modern spell icons and spell gems and reshapes the spell bar to normal to allow them to fit and look proper.

http://i.imgur.com/R8VbO.png

2. SoD/Underfoot/Live style Player Info window

Changes the Player Info window to have a newer style/design. NOTE: This window is resizable. Recommend you size it how you want then lock it.

http://i.imgur.com/nXPOq.png

Danyelle 05-05-2012 04:04 PM

Fix for Revamped Classic Zones

A lot of people have had issues getting into the old zones on Project 1999 it seems. The guide may not always be clear and there's a few files missing anyway.

Before attempting to zone into the following zones:
Nektulos
Lavastorm
Arena

You must delete the following files

nektulos.eqg
nektulos_EnvironmentEmitters.txt
nektulos.mp3
nektulos.zon
lavastorm.eqg
lavastorm.emt
lavastorm_EnvironmentEmitters.txt
lavastorm.mp3
arena.eqg
arena_EnvironmentEmitters.txt
arena.zon

MAKE SURE that you delete the right ones. NOT .s3d files for example. You also don't have to delete them you can just move them to another folder or rename them if you are sure you'll remember the old name to switch back.

As always it's highly recommended to make backups of files you change in Everquest clients.

Danyelle 05-05-2012 05:36 PM

This spell effect/icon editing is going to take a LONG time. I'm only up to spell id 217...there's 8457 spells in the spell file. Granted many of them aren't used on P99 so I can skip some but...That project isn't going to be done in one sitting, it's gonna take me a bit.

NOTE: For now at least, to save time, the Modern Spell Graphics fix is ALSO going to include fixes for the modern spell icons.... This means it's gonna botch your icons up if you intend to continue to use Classic icons...modern icons will be fine, Luclin spell icons should also be ok. I will eventually go back and change the spell file so that it has new graphics but old icons and upload both types so people can pick and choose but for now this is taking long enough as it is...

The files required to revert back to modern spell icons/gems will be in the UI changes post. I'll add the fixes for Luclin spell icons/gems in there too.

Will update this post when the spell graphics project is complete. Depending how much time I decide to spend on it it may be done by later tonight.

EDIT: Something occured to me so I decided to log on to test what I've changed so far...I was right... Attempting to change the icons/spell graphics to match Live as Xblade did requires modifying the spells_us file which Project 1999 protects like a child... attempting to connect to the server with a file that's been modified or outdated in anyway results in the "spell file outdated, patch from project1999.org" character select crap. Xblade originally posted his fix in 2010, I think that was prior to this spellfile scanning thing going in. If I can't find a method of circumventing it I'll just have to abandon that project.

aorc001 05-07-2012 03:40 AM

Hail sticky?

sambal 05-07-2012 12:06 PM

/applaud

Danyelle 05-10-2012 03:29 PM

UPDATE 5/10/2012:

***Highlights***

- Abandoning the modern spell graphics project for now. Without the ability to log in with a modified spell file it's pointless. Replaced it with a Water Swap project for now.

***Water Swap***

- Set up the water swap project's post. It's in progress.

***UI Files***

- Added a couple UI things. Modern spell gems is one of them. Will work on Luclin spell gems/icons soon.

***Notes***

Would help if people alert me to zones that still, with the Water Swap option toggled on, display Classic water and where in the zone it is located.

Mith0r 05-10-2012 05:54 PM

Fix the brown Skeletons! tyvm


All times are GMT -4. The time now is 04:37 AM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.