OT Mob speed adjustment?
This morning I was kiting without any problems. The servers went down for a bit and now the Catus and chickens run as fast as selos without a drum. Is this intentional?
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Was just in TD and raptors were faster than before the patch too. Hoping it was a bug.
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Maybe it's an intended "fix" to prevent bard swarm kiting? :)
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Now who would want to prevent such a thing. Also if everything is running at sow... only bards are safe.
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Just checked raptors again, they either have a larger hitbox, or increased run speed, likely the latter. Can we get confirmation that the changes to run speed are bug or intended?
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this is globally, burning woods, OT, everywhere. either they hot fixed strafe running or increased mob movement speed/hit boxes.
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Noticing the same thing with WC guards. Can't outrun them by strafing, at all.
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Something's goofy. I was just managing to land denon's on drolvargs in DL fine... but it may have been because because I was running at near-selo's speed with jboots as my only move-speed buff.
But after zoning, I was moving at jboot speed again, and I couldn't reproduce the seeming bug with some fiddling. And yeah, then after I was moving at normal jboot speed I was getting caught by mobs most any time I wasn't running straight away from them. |
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