Project 1999

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-   -   Monk Triple Attack (/forums/showthread.php?t=333411)

mefdinkins 09-08-2019 09:24 PM

Monk Triple Attack
 
how does this impact damage? the order of the best weapons etc?

Lightloch 09-08-2019 10:11 PM

I also wonder if it's a passive ability or a trained one? Doesn't show up on any skill lists anyway.

Troxx 09-08-2019 10:48 PM

It’s passive and it paired with improved dmg tables and better 2h dmg bonus makes TStaff a monster.

My parses today have it obliterating epic mainhand and SoM offhand.

Cecily 09-08-2019 10:57 PM

Did monks become a dps class this with patch?

mefdinkins 09-08-2019 11:01 PM

trying to figure out if my alt's facesmasher is butt or not?

Maliant 09-08-2019 11:29 PM

Facesmasher or baton of flame and primal?

Triode 09-09-2019 01:48 AM

Read the patch notes again - aside from triple attack and min damage on flying kick, monk damage tables were nerfed. Per Rogean: "All of these classes except the Rogue received a slight damage table decrease relative to their previous-p99 values. Shadowknights, Paladins, and Bards will see a damage increase appropriate for Post Oct2001 changes."

At 58, I felt weaker today than prepatch. Kinda bummed. I guess life will be better at 60, but it just got a little harder to grind out the final lap or two. The vanished hotbar, change to fall damage etc. also suck (anyone test out whether hole drop in is fatal now?), but I'm a quality of life > trying to stick as close to classic as possible kind of guy, particularly on a server that has run its own course over such a long time period.

feniin 09-09-2019 01:56 AM

Hole Fall was never survivable on live in-era without DA.

Triode 09-09-2019 02:15 AM

Quote:

Originally Posted by feniin (Post 2957461)
Hole Fall was never survivable on live in-era without DA.

Thanks for confirming. I had hoped maybe near max safe fall would be enough to weather it with the fps change but assumed not.

Jimjam 09-09-2019 03:06 AM

Quote:

Originally Posted by feniin (Post 2957461)
Hole Fall was never survivable on live in-era without DA.

Not true, you just /quit close to the ground then when you next log in you'd be back where you left off but with zero velocity and as such the short fall would be quite survivable.

I wouldn't be suprised if /load could also circumvent it.


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