Project 1999

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Bristlebaner 01-04-2018 11:34 PM

Server accuracy
 
I was thinking the other day about the accuracy of P99. Obviously the staff has nailed the big stuff, no map, no compass, old spell effects and models etc.

My big curiousity is around combat and mechanics. How close is mob damage, chance to hit, AC, etc. to what it was back in classic. Most of this is just guesswork right?

Would love to hear thoughts.

Geomance22 01-05-2018 12:13 AM

melees are much stronger than they should be due to the complete removal of endurance/swing mechanics (weapon weight mattered btw)

Baler 01-05-2018 12:23 AM

P99 is pretty serious in terms of accuracy. It's a fan server but in terms of Era based yes accurate. A lot of community effort and dev hours went into recreating p99.

Cylock 01-05-2018 02:06 AM

Quote:

Originally Posted by Kinaki (Post 2633666)
When it doubt, just make it hit harder and drop less loot.

lol

that's great

Bristlebaner 01-05-2018 10:08 AM

Quote:

Originally Posted by Baler (Post 2633673)
P99 is pretty serious in terms of accuracy. It's a fan server but in terms of Era based yes accurate. A lot of community effort and dev hours went into recreating p99.

I agree that the overall feel is pretty darn realistic. My curiosity is more centered on things like:

1.) Resists on P99 vs. back in 1999

2.) How many HP a character would have at a given level vs. P99

3.) Do pets hit as hard, or as often as they would on P99 as they did in classic? HP values? Mitigation?

These are things that are much harder to quantify as they involve math and calculations behind the scenes.

Did the staff reverse engineer some of this data or did they do a best guess?

fastboy21 01-05-2018 10:39 AM

Quote:

Originally Posted by Bristlebaner (Post 2633766)
I agree that the overall feel is pretty darn realistic. My curiosity is more centered on things like:

1.) Resists on P99 vs. back in 1999

2.) How many HP a character would have at a given level vs. P99

3.) Do pets hit as hard, or as often as they would on P99 as they did in classic? HP values? Mitigation?

These are things that are much harder to quantify as they involve math and calculations behind the scenes.

Did the staff reverse engineer some of this data or did they do a best guess?

Some of these data points are from player data (like old log files). Some of it is anecdotal. Some things have been explained by devs, like certain formulae about AC.

The system is not perfect, nor is it ever likely to be so. It can't be reverse engineered from the client or from the current iteration of live. People's memory's aren't perfect. People's log files are incomplete. I'd be surprised if the devs who worked on it can even accurately describe its inner-workings at this point, much less at every single update made along the classic timeline.

I wouldn't reduce their efforts down to "the best guess"; they have put a lot of effort into trying to recreate the systems as authentically as possible.

HippoNipple 01-05-2018 10:39 AM

Quote:

Originally Posted by Bristlebaner (Post 2633766)
I agree that the overall feel is pretty darn realistic. My curiosity is more centered on things like:

1.) Resists on P99 vs. back in 1999

2.) How many HP a character would have at a given level vs. P99

3.) Do pets hit as hard, or as often as they would on P99 as they did in classic? HP values? Mitigation?

These are things that are much harder to quantify as they involve math and calculations behind the scenes.

Did the staff reverse engineer some of this data or did they do a best guess?

It's all correct, don't worry about it.

Ravager 01-05-2018 11:02 AM

A lot of it is quite accurate, but it still doesn't feel classic and won't unless the classic client is implemented. But so many folks would cry with only 6 hot buttons and a single chat window and true night blindness.

Nybras 01-05-2018 11:04 AM

It was said that wizards in sebilis began to cast ice commet watch out everyone.

SamwiseRed 01-05-2018 12:26 PM

resists and ac suck here. expect to get rooted by green con casters with over 120 mr all day.


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