Game Changing Items
As of late I've been thinking of items that really changed the game for me (on live). For me, they were the Warden Symbol of Tunare (clicky root) and the Di'Zok Escape Staff (clicky evac). This items were useful for me for pretty much the time I got them to the time I quit playing on live.
So I wonder, what items changed how you played EQ? |
http://i54.tinypic.com/59wlz8.jpg
Without which this never would have been so easy: http://img340.imageshack.us/img340/4294/eq000082a.jpg |
lol nice weapons, death in one hand and life in the other.
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Slime coated harpoon was a game changer for rogues. A widely available descent Piercer for rogues. Either that or the trak tooth.
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cleric epic
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OT hammer, which we have. For people with VS faction and gate, allowing them to easily bank/stock/sell and return.
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On this server, the JBB more than anything has changed the game for me.
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I heard meleeing with the proc hammer and canni'ing in between is about 5x more effective than JBB.
Confirm/deny shaman? |
Confirm. The better your gear is the worse the jbb is. You spend a long cast time doing absolutely nothing else. Even dotting comes out a bit ahead when you factor in the amount of time and hp it costs you to stand around being hit compared to just getting it over with quickly using an efficient dot and canni/medding to recover the difference.
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Quote:
I haven't root rotted as Uthgaard suggested since 51-52...so maybe its more effective...I don't know. I do know that when I was XPing off ice giants at 52 I couldn't easily hold down all 3 without the jbb unless I had clarity, and I can tell you that the jbb/hammer method is more fun. |
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