Project 1999

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-   -   Variance of mobs (/forums/showthread.php?t=326877)

Shinko 06-01-2019 05:37 PM

Variance of mobs
 
Lower the Variance of mobs, and Make server wide announcements when a Raid Mob Spawns
you want to talk about mental health of p99

Ralanov 06-01-2019 06:21 PM

just make the mobs instanly respawn again and again until ur sick of it.

Worry 06-01-2019 07:31 PM

Quote:

Originally Posted by Shinko (Post 2918404)
Lower the Variance of mobs, and Make server wide announcements when a Raid Mob Spawns
you want to talk about mental health of p99

i'd rather talk about how stannis was the one true king of westeros.

loramin 06-01-2019 07:41 PM

If Rogean truly cared about people's mental health he'd shut this whole place down tomorrow.

We should all be grateful that he doesn't ;)

Shinko 06-01-2019 07:46 PM

Quote:

Originally Posted by Worry (Post 2918436)
i'd rather talk about how stannis was the one true king of westeros.

he was good till...... ... .. .


fire.jpg

Dwarflord 06-01-2019 07:53 PM

Quote:

Originally Posted by Ralanov (Post 2918416)
just make the mobs instanly respawn again and again until ur sick of it.

honestly everything should have a 1-3 hour spawn would fix alot of problems

its 2019

loramin 06-01-2019 08:12 PM

Quote:

Originally Posted by Dwarflord (Post 2918448)
honestly everything should have a 1-3 hour spawn would fix alot of problems

its 2019

Right, but it's project 1999.

Really I think the staff should not only automate earthquakes, they should tie them and/or variance to the server's population.

Imagine a script that runs throughout the month that counts the number of active 60s that month (or raid-eligible 45+s, same diff). Now, figure out an approximate number of 60s (or 45+s) on an average live server at the end of the Velious era ... I'm going to guess 700, but I'm sure the devs with all their classic research could come up with a better number.

Now, on live, we got what, an average of two server updates a month? So if our active 60 population is around 700 the server gives us two earthquakes a month, just like live. Our server is perfectly classic.

BUT, if our server has unclassically high number of 60s, it should unclassically adjust itself accordingly. If we have say 1400 active 60s a month, we should get four earthquakes a month. Not classic, but proportionally classic: per player there's still the same number of raid mobs per server.

And then if you wanted to get really fancy you could take fractions (like if we had say 1k active 60s) they could do something to lower/raise the variance rates to similarly spawn a fractional amount more mobs.

It's only a dream, but it seems a hell of a lot more classic and in keeping with what this project is about than instances (which Nilbog also entertained).

aaezil 06-01-2019 08:13 PM

Quote:

Originally Posted by Ralanov (Post 2918416)
just make the mobs instanly respawn again and again until ur sick of it.

Please god

Heebs13 06-01-2019 08:16 PM

CT announces to the entire zone when he spawns, I don't see why other bosses couldn't do the same. Would anything really be lost if you could track raid bosses without having to click your pet track macro every second?

aaezil 06-01-2019 08:19 PM

Get rid of pet track exploit and lower variance


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