League Promotion System
Swung by the forums today and I noticed that people are starting to get tired of spending their entire lives crawling NTOV, so I thought I'd post this idea again. I continue to believe its the best way to balance classic, competition, and some fun.
I think this system has some interesting outcomes:
That being said, have you guys not noticed that this is a really exciting time to be, like, alive and outside? |
Too complicated for summer. It is summer time. Too busy being outside to read. Summmmmmmmmmerrrrrrrrrrrr.
Also, rooted dragons. Such root. Sooooo much rooooooting. Great time to be alive. USWNT! |
didnt read
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Too long. Didn't read.
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Seems overly complicated. Instead just have 2-3 guilds compete per tier then rotate what tier they are on every week
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Make raids instances.
Nothing good comes from fighting over mobs. Guilds get banned, people rage, lots of people don't get a chance to see stuff. Yea not classic, blabla. But just take a look at the TLPs (as much as you might hate them): They have instanced raids. Everyone gets to raid and see some stuff, even the most casual guilds. The hardcore raid guilds still get their chance for competition by fighting over open world zone raids. |
Pass.
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The raid scene needs more rules.
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