Are Cripple spells worth casting?
Are the cripple line of spells worth casting?
- https://wiki.project1999.com/Incapacitate - https://wiki.project1999.com/Cripple I've scoured the forums for details on this but only found this thread which seems inconclusive https://www.project1999.com/forums/s...=cripple+spell My questions are: Is cripple line worth casting if you have the mana? Does it decrease mob damage? Does it increase dmg done to mob by melee? Are there situtations/encounters when cripple is useful? Thanks for coming to my TED talk on cripple. Thoughts & experiences welcome below! |
That's a good question. Looking forward to one of the EQ genius's answer.
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On some raid mob sure. Other than that I never wasted mana on the cripple line myself, as it generally seems better to put it into dots or heals.
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It really depends on what you are fighting and who you are fighting it with.
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Here was another entry I found: https://www.project1999.com/forums/s...13&postcount=5
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& https://everquest.allakhazam.com/db/...10081174636613 Quote:
Still no conclusive evidence. Where ya at DeathsSilkyMist with the deets? |
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Shamans have limited flexibility on their spell bar. Typically speaking you will always have Torpor, Cannibalize 4, Malo, and Turgur's Insects memorized. This leaves only 4 spell slots for Root, Dots, Insidious Decay, and maybe Gate. Unfortunately the Cripple line of spells simply does not reduce enough damage for it to be worth putting on your spell bar for most situations in Solo/Group play. Root or another DoT will typically end up reducing more damage in the long run, as you either don't get hit due to the mob being rooted, or you kill the mob faster via the extra DoT. Since the mob dies faster, you take less damage that way. There may be rare situations where Cripple could work in Solo/Group play, but I have yet to come across it personally. |
Ive never seen anyone do any damage tables to indicate the difference in cripple vs non crippled mobs.. would love to see that.
in pvp it makes it so you cant walk which is pretty cool, but it'd be cool if it actually made the creatures you were fighting feel different but Ive never noticed anything. |
Yes, raid mobs. Any chance you can give your tank to not get 1 rounded, the better.
Its bigly on Vulak, for instance. |
I, for one, use Cripple when doing WW dragons. Once slowed, their combat rounds are slow enough that I can wait for a bash+hit round and quickly mem up Cripple to cast. It's a little risky, but the reduction in hit damage IS noticeable. Then once Cripple has landed, I can wait again for the right time to swap in another DoT or somesuch.
This is easier to do with something like Cliff Golems, where your pet can tank and you can freely swap spells during combat. Raid wise you want cripple if possible against anything it can land on, most importantly the unslowables like AoW, but really anything that hits hard enough to seriously pressure your tank. Beware though, Cripple generates LOTS of aggro, and i've gotten myself killed on raids trying to cast it 3 or more times, so use it sparingly or at the very least, stand where the tank is when casting, so you don't cause the target to come peeling off after you if you mess up. |
The -AC -Agility are huge when cast on players and really pump up incoming dps. Is it similarly devastating to NPCs?
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