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Tappin 10-25-2010 09:15 PM

Melee Damage Information
 
In the Project 1999 Player FAQ there is mention about weapon damage and there is a link provided with some really good information.

Basically it explains that weapon damage can be figured by using this formula:

Average_Slash = (2 * Weapon_Base) + Bonus_Modifier + STR Modifier(NOTE: Bonus damage and STR modify damage after level 28, or at least bonus damage does.(still not sure about STR))

So to show the resulting damage let's make an example:

Level 1 rogue with a Polished Steel Dirk(8/23)would hit for 16 damage max with this weapon. This is because the weapons damage is 8 and we multiply it by 2. I receive no bonus modifier at level 1.. or so it seems. And thats what this thread is for. Well, 2 questions.

First of all my rogue(like I just mentioned) does 16 damage per hit(still at level 10)... And he has 102 STR unbuffed. According to the first part of the formula for figuring damage you multiply your weapons damage by 2 and then add the bonus damage. Multiplying my dagger's damage by two = 16. So I can assume there is no damage modifier and ALSO, STR is no contributing to my damage at all. So:

1) Does STR contribute to your melee damage? If so, how much STR does it take to see an increase in damage. Does it just start to affect damage at higher levels? If STR does not affect damage, than why do people play Barbarian Rogues, other than pure race preference. Is there is reason to play one over halfling, if STR does not effect damage. >>ANSWERED<< STR will affect your damage with melee weapons after level 28(or that what has been said here so far). STR also increases your ATK. ATK will help you to hit for the higher end of whatever your current weapon cap is, more often(so less hit for 1 damage! :)).

2) Does anyone know or have a link to something showing the class bonus damage modifiers?

I do not claim that any of the formula I posted is accurate, or that any of this information(other than info regarding my own rogue) is true. That is why I'm coming here to ask.

A few more things I'd like to know about are:

It seems when I'm really buffed(str buffs and such) at low level, I seem to hit for the max amount of damage that I can with my current weapon more often. Does having higher STR increase the chance of hitting your max damage? >>ANSWERED<< Like mentioned above. Having higher STR increases ATK which helps you to hit for your current max damage more often.

And how does weapons and melee skills work? Do skills have a max amount of damage they can do when maxed out at a certain level? And do weapons add to that damage or no?
>>PARTIALLY ANSWERED(STILL NEED MORE INFO)<< A weapon will affect how much damage a skill does.

Thanks in advance!

yt2005 10-25-2010 09:26 PM

Don't forget about the damage cap, though obviously it isn't really relevant to the issue we're discussing.

Haynar 10-25-2010 10:57 PM

In the classic sense.

Parse your combat. And figure out what works.

Haynar

Tappin 10-25-2010 11:05 PM

Quote:

Originally Posted by Haynar (Post 164244)
In the classic sense.

Parse your combat. And figure out what works.

Haynar

Well, what exactly would parsing show, that I don't already know? If I had a high level melee toon to do some more testing, perhaps. But given my current situation, what would parsing show me?

As I explained already... 16 damage is the max damage I can do with this weapon with no other contributions from stats or class bonus damage modifier. And the max I do at level 11 is 16 damage with auto swings. That makes it clear that at my current level I receive no class bonus damage and I also receive no str bonus damage(if that is, in fact, how it works)... I'm just looking for some clarification! :)

Cyrius 10-25-2010 11:15 PM

Damage cap. Level a toon past 20.

Kassel 10-25-2010 11:24 PM

STR makes you hit for max damage more often.

here is an interested thread that goes into a lot of detail

http://forums.station.sony.com/eq/po...opic_id=161556

Tappin 10-25-2010 11:29 PM

Quote:

Originally Posted by Cyrius (Post 164248)
Damage cap. Level a toon past 20.

For clarification, what are the caps? Do they scale damage back, or do they just prevent you from doing more than a set amount of damage?

I'm 100% certain I'm not hitting cap unless there is a 1h cap that is separate from a 2h cap. But I'm sure that I see people below level 20 that are hitting for 40 with a 2h weapon. I'm hitting for no more than 16 which is my weapon damage x2, and thats the whole reason for starting this thread. Actually now that I think about it.. I know that the 1h cap is not 16. My shaman with her Gloomwater Harpoon was hitting for 18 at level 1.

I'm just curious what STR does for damage and also, if anyone has a list of class bonus damage modifiers! Does STR affect damage after 20?

Zithax 10-25-2010 11:34 PM

Quote:

Originally Posted by Haynar (Post 164244)
In the classic sense.

Parse your combat. And figure out what works.

Haynar

Security through obscurity, NEVER GETS OLD

Tappin 10-25-2010 11:58 PM

Quote:

Originally Posted by Kassel (Post 164252)
STR makes you hit for max damage more often.

here is an interested thread that goes into a lot of detail

http://forums.station.sony.com/eq/po...opic_id=161556

You sir, have answered a question! Thank you! If that is the case, than you've answered more than 1, actually. That explains why barbs are rogues also :)! Thanks!

Haynar 10-25-2010 11:59 PM

Quote:

Originally Posted by Zithax (Post 164256)
Security through obscurity, NEVER GETS OLD

Nope. Means more than we can change it and tweak it, and don't have to tell everytime we make adjustments. We try to make it more like live. But sometimes it is not as simple as it seems.

I still want to work on adding in the damage * 2 spike in melee output. And the damage bonus tables above 50 need adjusted on a class by class basis, to make sure the scaling is correct.

Many things are a work in progress, without simple solutions.

Haynar


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