Quote:
Originally Posted by Haynar
(Post 2860067)
Hardcaps for AC likely needed for this era. Monks are OP.
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289 AC hardcap is classic. But IMO that only helps monks who can then achieve identical AC to a plate tank while retaining Block (which is not 360 degree here I might add!).
I don't really consider Monks overpowered here in terms of pure fighting capabilities. My Warrior has substantially worse gear than my monk and yet blows him away in tanking ability, and Rogues always beat me effortlessly on the parse.
The problem with P99 monks is not pure offense/defense, but broken mechanics that are way too favorable to monks: all of the previously mentioned FD issues that let monks go anywhere with little risk, NPCs attacking probes, push to interrupt, and (before) the lack of a cap on the blinding orb. If these are fixed then I feel like the various melee would be pretty well balanced.
Then we just need the specific immunities patch to let player nukes and taps and dots land on raid bosses and I feel like things would be pretty reasonable, except for Wizards, and even they do OK with VP/Velk robes.
It would be really fantastic to see Project 1999 finally get some classic mechanics. On the other hand, I couldn't care less about multiple bags being open. Even TAKP's client lets you open more than one bag. Whatever.
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