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-   -   Good dmg shield should have gone to Wiz. (/forums/showthread.php?t=413921)

Treefall 01-20-2023 10:19 AM

Good dmg shield should have gone to Wiz.
 
Hear me out, I love classic - no change.

But wouldn't it have made sense that Wizard would have the best damage shield (to somewhat makeup for their down time in groups by providing consistent damage) with mage and druid having a less powerful version?

I know some games following in the spirit of EQ classic are making some changes - for future games, if they actually keep downtime for burst classes like Wiz - I think that would be a good area to make a change.

Encroaching Death 01-20-2023 10:42 AM

They should have Clarity and Intellect/Wisdom buffs too

Nukes should be more mana efficient too

magnetaress 01-20-2023 10:54 AM

And clarity imo

Jimjam 01-20-2023 11:09 AM

Absor didn't want to increase the max mana of wizards.

The nukes are already pretty decent burn dps, especially rains.

A problem wizards face is their mana recovery is a bit slow when they don't have potg/c2/bard backing them up.


Thanks to Spurt / Curse of the Spirits / etc We already know spells can do some pretty funky maths. Thanks to Scale of Wolf, rune and invis we also know buffs can be removed based on the actions of / on a character.

Wizards have an interesting spell in manaskin and harvest - spend 300 mana to receive 1200 mana over 2 hours (provided they don't take too much damage or dispels), and periodically self stunning for an influx of mana.

I suggest Wizards needed a spell which mixed all the above together -

A buff which is super fragile (dropped on being hit, casting spells, attempting melee), stuns the user when cast (for a period of increased vulnerability) but while active provides an exponential increase in mana (tick 1 +1, tick 2 +2, tick 3 +4, tick 4 +8, tick 5 +16, 7 32, 8 64, 9 128, 10 256).

Essentially, if cast and the buff isn't disrupted the wizard would receive approx 500 mana after a minute has passed. The cost of the spell would be negligible, like harvest.

Evia 01-20-2023 12:50 PM

Someone on these forums once suggested that the game would be balanced if you did two changes and I kind of agree with them...

1)take clarity and wis/int buff line from enchanter and give to wizard.
2)either buff up ranger archery or put ranger melee dmg on par with monks.

Now I'd probably add a third and that's buffing mage pets up so they're the undisputed best pet class....and giving them root.

magnetaress 01-20-2023 01:16 PM

Quote:

Originally Posted by Evia (Post 3559994)
Someone on these forums once suggested that the game would be balanced if you did two changes and I kind of agree with them...

1)take clarity and wis/int buff line from enchanter and give to wizard.
2)either buff up ranger archery or put ranger melee dmg on par with monks.

Now I'd probably add a third and that's buffing mage pets up so they're the undisputed best pet class....and giving them root.

yeah if all these things where done it would be fair to give them root would balance out all the things

rogues are still gimp and warriors but no one cares lol )

Toxigen 01-20-2023 01:39 PM

not classic

Jobaber 01-20-2023 01:44 PM

Also 1 nice long sword item.

https://i.imgur.com/XB6Jox3.png

Treefall 01-20-2023 02:19 PM

I know it's not classic, wouldn't change EQ.

It just seems to me that it was an oversight, I thought everyone was joking about clarity and what not to jerk the thread around but I can kind of see that although I love enchanters the way they are.

Obviously they are fine in raids and what not, merely just thinking for the class itself it would have made the most sense for them to have that ability.

Thanks for the discussion all.

Encroaching Death 01-20-2023 02:32 PM

I want a submachine gun

https://www.coolminiornot.com/pics/p...2560b4cdb5.jpg


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