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-   -   Game Mechanics: "Your faction with X could not possibly get any better/worse" - not until June 2001 (/forums/showthread.php?t=340536)

Dolalin 11-11-2019 12:06 PM

"Your faction with X could not possibly get any better/worse" - not until June 2001
 
The faction hints that "Your faction with X could not possibly get any better/worse" were not added until the June 29th 2001 patch.

These should not be given on Green. Messages should simply be "Your faction with X got worse/better" even if maxed/bottomed.

Newsgroup source:

Quote:

7/3/01

"Your faction couldn't possibly get any worse."

Admitingly, due to constant faction juggling, this is a first time I have
seen this. Either that or I was just never paying any attention in great
detail.

-------------

> This was added with the Emergency patch yesterday...
>

No. It was from the emergency patch last week.

http://eq.castersrealm.com/viewarticle.asp?Article=3626

__________________________________________________ _
In the Emergency patch of June 29 we performed the following fixes:
We fixed the bug with feign death spells that was causing it to fail and sending a "Your spell has been interrupted" message.
We fixed the way that NPCs were treating pets. They were accrediting more hate to pets than they should have.
We also fixed a bug with factions that was making it impossible to raise some factions. There may still be factions that you can't
raise because there are no methods for raising them, not because of a bug. If you get a faction message you will also get a faction
gain (or hit).
We also added a message that will let you know when you can no longer gain or lose faction with a certain group. It will say:
Your faction standing with could not possibly get any worse.

or

Your faction standing with could not possibly get any better.

That was the essence of the patch last night. Sorry about the problems.
Alan
__________________________________________________ ______


https://groups.google.com/d/topic/al...IxM/discussion

Zheta 11-12-2019 04:07 AM

So...pets should generate more hate then?

Dolalin 11-12-2019 04:56 AM

Quote:

Originally Posted by Zheta (Post 3021803)
So...pets should generate more hate then?

A bit of a derail, but as I understand it, pets accrue (or are meant to accrue) a portion of their owner's hate as he builds it. Once it reaches a threshold, the mob starts making its way towards the owner.

It was that "portion" of NPC hate allocated to the pet that was too high, but good luck quantifying what it was, or for how long it was in game.

I guess the symptom of this would have been that a caster could build enough hate to turn mobs away from other PCs in range of the mob and onto his pet, and this isn't something they wanted.

nilbog 11-15-2022 07:03 PM

Fixed, pending update


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