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-   -   Patch Notes, February 18th, 2010 (/forums/showthread.php?t=3134)

Rogean 02-18-2010 08:29 AM

Patch Notes, February 18th, 2010
 
Code
  • Rogean: Reverted Secret's Faction/Illusion code for now.
  • Rogean: Tradeskill World Containers will now return all items to the player's inventory when closed.
  • Rogean: A failed Charm will no longer wipe the NPC's hate list.
  • Rogean: Mobs will actually start facing their targets quicker now
  • Rogean: You must be within 500 distance to a mob to get xp from it
  • Rogean: Pets doing 50% of the damage to a mob will now take 50% of xp If ungrouped.
  • Haynar: Fix for latest trade bug. This trade bug was due to both trades being initiated at exactly the same time. This situation is handled by the client, and will now be appropriately passed on to the client to reject the trade.
  • Haynar: Fixed damage shields breaking root.
  • Haynar: Block adjusted to levels that existed prior to the big Monk Nerf in PoP.
  • Haynar: Bash/Kick/Slam damage adjusted. Slam/Bash damage is now differentiated based on whether a shield is in the secondary, as it should be.
  • Haynar: Bash/Kick damage reduced to classic values.
  • Haynar: Moved skillup check for lockpicking, to only give skillups on doors we have high enough skill to pick.
  • Haynar: Added chance for aggro that was missing, while trying top pick pockets of a mob who is too high of a level for a successful pick.
  • Haynar: Corrected spell duration formula #2. This is what was causing the Necro life leech dots to have an incorrect duration. It was also affecting other durations such as snare and root. Instead of scaling by level, they were a fixed 3/5 of the max duration. They now vary the duration properly.
  • Haynar: Added ability for pets to dual wield if a weapon is equipped in secondary and the pet is level 24 or higher. Pets level 38 or higher will now be able to dual wield without equipping any weapons.
  • Haynar: Fixed duration on damage shield spells. Updated to use proper duration and duration formula.
  • Haynar: Fixed duration for Malosi, which was set to 0. Now it will actually work.
  • Haynar: Fixed damage for Asystole, the formula for damage was set incorrectly.

Content
  • Nilbog: Bladestorm, Katana of Steel Sleet will no longer drop.
  • Nilbog: Gnoll pups will no longer drop pelts or fangs.
  • Nilbog: Firon Dernkal removed.
  • Nilbog: guards in nektulos forest and neriak foreign quarter will have dreadguardouter primary faction.
  • Nilbog: guards in neriak commons and neriak third gate will have dreadguardinner primary faction.
  • Nilbog: guards and trainers within the warrior guild in neriak commons will have IndigoBrotherhood faction
  • Nilbog: Wandering Guard N`mar primary faction changed to IndigoBrotherhood.
  • Nilbog: Guard Lumpin primary faction changed to NeriakTrolls.
  • Nilbog: Guard Swang primary faction changed to Ogre.
  • Nilbog: goblin merchant in sol a is now on GoblinsofFirePeak faction
  • Nilbog: Lava crawler is once again a summoned creature. It is also now immune to non-magical damage.
  • Nilbog: Increased spawn chance of lava crawlers
  • Nilbog: Beholder npcs will now be on their classic ClanRunnyeye faction.
  • Nilbog: Added missing dufrenite to cwg loottables.
  • Nilbog: guano harvester spawn time decreased, placeholder chance increased
  • Nilbog: willowisps will now assist each other.
  • Nilbog: Replaced the combine for small/regular/large tower shields. The products will now sell for less.
  • Nilbog: Akanon and Neriak Foreign Quarter will no longer count as outdoor zones.
  • Aeolwind: Removed Debugging text to Tearon Bleanix that made it to live
  • Aeolwind: Thanks to Haynar's guard change, "removed" XP penalty to HHK.
  • Aeolwind: Bilge Farfathom should now be spawning correctly. Good luck!
  • Aeolwind: Moved Rondo Dunfire's spawn point to somewhere more appropriate.

Dabamf 02-18-2010 08:38 AM

Quote:

Originally Posted by Rogean (Post 21513)
Code
  • Haynar: Corrected spell duration formula #2. This is what was causing the Necro life leech dots to have an incorrect duration. It was also affecting other durations such as snare and root. Instead of scaling by level, they were a fixed 3/5 of the max duration. They now vary the duration properly.
  • Haynar: Added ability for pets to dual wield if a weapon is equipped in secondary and the pet is level 24 or higher. Pets level 38 or higher will now be able to dual wield without equipping any weapons.
  • Haynar: Fixed damage for Asystole, the formula for damage was set incorrectly.

I love you Haynar

Jify 02-18-2010 08:51 AM

What a patch! Good job guys!

yaaaflow 02-18-2010 08:59 AM

#
# Rogean: Pets doing 50% of the damage to a mob will now take 50% of xp If ungrouped.

Well, that takes a big dump all over any mage or necro solo leveling. It's now more/equally effective (depending if there is an XP bonus for grouping, I forget) for them to solo with someone in the group AFK leeching experience, so maybe this will work out OK for the afk mages: they can just pair up and only afk half the time!

Fawqueue 02-18-2010 09:03 AM

Good work guys, it's great to see all the effort you put in. You guys are the reason the server is going to survive and grow.

On a little side note, I guess the above poster is correct that people COULD group up to afk level correct? How hard would it be to just make pets indifferent to everything, so they wouldn't attack unless manually told to? Seems like would fix the issue right there.

Keep up the good work!

Ghesta 02-18-2010 09:14 AM

Quote:

Originally Posted by Rogean (Post 21513)
Code
  • Aeolwind: Thanks to Haynar's guard change, "removed" XP penalty to HHK.

That should make a lot of people happy.

LazyFuj 02-18-2010 09:52 AM

Quote:

Originally Posted by Fawqueue (Post 21525)
Good work guys, it's great to see all the effort you put in. You guys are the reason the server is going to survive and grow.

On a little side note, I guess the above poster is correct that people COULD group up to afk level correct? How hard would it be to just make pets indifferent to everything, so they wouldn't attack unless manually told to? Seems like would fix the issue right there.

Keep up the good work!

If pets were made indifferent, there will be alot of happy necros. Lets just keep it at that.

Also heard reports that the Damage shield isn't working as intended.

yaaaflow 02-18-2010 09:54 AM

Damage shields definitely aren't lasting significantly longer than they did before.

edit: Tested. Level 50 mage damage shield lasts 5:00 now, approx same as before. Level 34 druid ds lasts approx 3:30s, duration is still extended to >11min if one camps or zones after having a druid ds placed on them.

Landurin 02-18-2010 10:03 AM

edit: ...

Haynar 02-18-2010 10:06 AM

As far as the damage shield duration goes, you need an updated spells_us.txt. The new file isn't posted yet for download, but we will get that straightened out. I forgot to let Rogean know, that it needed to be released for the fixes to the DS to work. We will get it out to you guys soon.

Haynar


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