Lifetap resists
IIRC NPCs couldnt resist lifetaps, on P99... they can.
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http://www.project1999.com/forums/sh...60&postcount=1
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Such a shame, too. Sure seems like just removing the click from the hoop and leaving lifetap resists alone would have been a much better way to handle the problem.
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thats bummer... not classic though
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Isn't it classic for lifetaps to not land on mobs +6 levels over you and on mobs that are 100% magic immune?
There are some mobs that shouldn't be resisting that are though (like Cazic). |
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I don't think its fair at all to necros or sk's that these don't work just because of hoops. Fix the lifetap code, nerf only ivandyr's to be like -0 or -50MR, un-nerf all others (including deadly). Honestly there's no reason the ivandy'rs tap can't just be a new spell with the same name but less of a resist mod. |
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I cannot recall there being an exemption for lifetaps vs. 100% MR mobs, they resisted everything that was magic based. |
They went through several iterations of code changes it seems.
My first char was a necro, and we definitely got 6 16-20 necromancers together and dropped sand giants in like, june 99. Probably the most fun I ever had in eq, but I digress. Lifetaps definitely didn't seem to apply the hard and fast level rule that other spells did. |
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