Project 1999

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-   -   Why are windows 16 hours long? (/forums/showthread.php?t=319301)

Heebs13 03-07-2019 06:24 PM

Why are windows 16 hours long?
 
Serious replies only.

maskedmelon 03-07-2019 06:45 PM

because this way only a handful of people sit there the whole time. if it were 4hours, the whole server would neglect their families and pack raid zones for the window.

Erati 03-07-2019 06:52 PM

Just be thankful these windows no longer extend like they used to.

aaezil 03-07-2019 06:55 PM

Quote:

Originally Posted by maskedmelon (Post 2872794)
because this way only a handful of people sit there the whole time. if it were 4hours, the whole server would neglect their families and pack raid zones for the window.

Its hundreds though

Wonkie 03-07-2019 07:26 PM

it's intended to deter players from socking

Vianna 03-07-2019 07:28 PM

It's shorter in some cases that variance was is classic. Stop complaining.

aaezil 03-07-2019 07:29 PM

Quote:

Originally Posted by Wonkie (Post 2872821)
it's intended to deter players from socking

Lol didnt work it just keeps the casuals/semi casuals out

Heebs13 03-07-2019 07:34 PM

Quote:

Originally Posted by Vianna (Post 2872822)
It's shorter in some cases that variance was is classic. Stop complaining.

Tell me more.

Oleris 03-07-2019 07:41 PM

let's make all windows 2 days +/-4 and can skip up to 4x












jk

Wonkie 03-07-2019 07:42 PM

Quote:

Originally Posted by Heebs13 (Post 2872827)
Tell me more.

spawnlength variance would more correctly emulate player knowledge at the time

classic


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