Originally Posted by Ennewi
(Post 3113995)
Disclaimer: The guild I'm in, which essentially carries the dead weight of my mains (knights), stood to benefit a lot from soulfires and other recently nerfed items as well, to a greater extent than the largest guilds.
Regardless, the concept of a no-fail instant backup heal was a Paladin-only perk and the original devs made certain it was not a true complete heal because they foresaw raid exploits. Perhaps compensate for this, they put charges of cheal on the SoulFire though I've read that initially it only had Superior Heal. Paladins don't get any other side rewards tied in with their epic, whereas other classes do, but SoulFire perhaps was intended for that purpose.
If every class gets access to better than Lay Hands x5, they benefit in ways similar to those who would two-box. Class synergy is less relevant when an item will allow DIY. With less of those items, more interdependence exists and class identity is not made ambiguous. Enchanters safeguarded by Clerics, Monks amplified by Shamans, etc.
Clickies give spells to melee classes, turning them into hybrids, except the power of those effects is not offset with a cast time or mana requirement, making them superior. There are no clickies that give access to sneak/hide, backstab, defensive disc, track, etc. And for good reason. The versions of Feign Death that casters get have a cast time and mana requirement and none of the FD clickies are instant. Again, for good reason.
Always there are trade-off between classes.
Clerics get the best heals and more of them; Paladins get the fastest (Lay Hands, SoulFire), instant. Shadow Knights get slower Feign Deaths but more of them; Monks get the fastest, instant.
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