loramin |
08-14-2019 11:09 AM |
Quote:
Originally Posted by remen
(Post 2947344)
Those are both good ideas but the devs are never gonna implement something that wasn't in classic. There has to be a better solution than rotating dain, but I don't know what it is
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Why are you so certain? This server has rotated one zone (Plane of Sky) for years on this server. It's been incredibly successful (as evidenced by the fact that it's still going after all these years). There's also been various other forays in to rotation (eg. see the player-agreed one formed during the Class C/R period). And for a long time the staff effectively enforced a rotation of one guild (TMO) by letting them monopolize the server ;)
Plus, I see stuff like player agreements on rolls as being the same thing, or at least in the same vein, as rotations. They're the players of the server coming together and agreeing to make the game better because the in-game mechanisms for deciding who gets what suck. And they suck several orders of magnitude more here vs. live because of the vastly increased player knowledge and vastly increased percentage of "neck beards" (which I'll define as people who play EQ as if it were a job).
The point being, rotations are not an anathema here at all. On the contrary, I see them as the natural server progression: over time the server keeps getting better and better as the players (sometimes with, sometimes without, staff help) improve the server.
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