MQ mobs with memory causing problems
I understand we're lucky to have MQs available to us, and I also understand that staff is no longer supporting people who have issues with MQs. (Well I just learned that yesterday).
The problem is MQ mobs have memory of item turn-ins for an undisclosed amount of time if the MQ wasn't completed. There's also no way for us to know if an MQ mob has already received items from a previous individual who didn't complete the MQ. I will give you a scenario that happened to me yesterday, and resulted in me losing thousands of plat and 150+ hours of effort: Monk Epic: Robe of Whistling Fists 1.) Player 1 (me) has Robe of the Lost Circle 2.) Player 2 and Player 3 have the chardok and KC pipe Player 2 handed in the Chardok Pipe, Player 3 Handed in the KC Pipe and then I handed in the Robe. Before we knew what happened Player 2 received the Robe of Whistling Fists and Player 3 + Myself both lost our items. This is a problem because an individual who was at the MQ mob earlier at some point didn't complete their turn-in. As a result we unknowingly proceeded with the MQ and it was completely botched because of the mob's memory of items - and I lost quite a bit. Some sort of MQ memory timer is needed because this can result in a major loss to a lot of people like myself. Additionally, let me add that it's completely silly to provide a feature in a game and choose not to support it. (yes I know its a free game and I have donated to support this free game) A lot of guilds and people have monopolized epic mob camps so much that people have very little choice but to purchase MQ pieces. |
Sounds classic / working as intended to me.
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Regarding the issue at hand, it is classic for npcs to keep memory of what quest items have been turned in while they are alive. However, once an npc is dead, that should clear its memory. I do not believe that is currently happening. |
The real question is; Who would randomly turn in one of the pipes or the robe without the intent to complete the turn-in? (The person before you)
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However, on the wiki the chardok one is named "Metal Pipe" and the KC one is called "A Metal Pipe". So im assuming there was some confusion there and someone didn't have the right pipes. |
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This seems like a relatively serious bug. |
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i.e. -Someone turns in a pipe. -Realize they do not the other pieces. -Logs off so so mad. -Someone else comes along.. and is like, I'm gonna make sure this works correctly! Let's kill the npc so it respawns clean. The newly spawned one would still have the original pipe. The death clear is being looked into by Haynar, I think. Regardless, doing a quest properly, and without mqing it, will always result in the reward. When the quest is completed, the component array should be cleared. |
or maybe (hear me out) the other guy who got the robe, set your ass up!
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