LazyHydras |
02-02-2021 02:47 PM |
Quote:
Originally Posted by feniin
(Post 3253368)
Make all of the mobs call of the zero every 6s and you'll fix that problem real quick. It's not a pathing issue, it's a meta issue. They're taking the most direct route to the PC.
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"direct" route is right. Though i'd also say that if you fall into the lava there really is no route to the player. If one was intentionally trying to drag mobs into the lava, that would be one thing and would be an exploit as far as I'm concerned.
But if you are just training mobs away and their pathfinding is so bad that they get so close to the edge that they fall into lava when coming up to a corner of the walkway, I feel like that's a fix that can be had.
Same issue in Velketor's Labyrinth, really, where spiders don't navigate their way around platform corners and, instead, fall through the ledge at the corner. Only, in Velketor's Labyrinth, there is a way back to the player. in the NToV lava pit, there is no way to naturally get back out, so they warp.
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