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-   -   What is a good level to start doing Crystal Caverns? (/forums/showthread.php?t=327652)

Loadsamoney 06-11-2019 04:09 PM

What is a good level to start doing Crystal Caverns?
 
Approaching 30 now, planning on doing HHK guards until 35-40. Wondering what a good level would be to start doing CC and raking in that velium/geode coin?

Evia 06-11-2019 04:31 PM

I recall 30 being the start for CC. I dont remember what lvl I started doing the geoids on my shaman but I wanna say it was around 38- 40? Stayed there till 46 or 47 iirc.

ldgo86 06-11-2019 07:21 PM

I had a really tough time in CC trying to solo Genoids on my Shaman at 40. I didn’t have a fungi tho. *shrug*

loramin 06-11-2019 07:42 PM

The Per-Level Hunting Guide says 31 is the starting level for doing orcs, and 36 is the starting level for geonids.

Neither entry mentions classes though, so YMMV depending on your class vs. the class of whoever added those entries.

Loadsamoney 06-11-2019 08:08 PM

Quote:

Originally Posted by loramin (Post 2922978)
The Per-Level Hunting Guide says 31 is the starting level for doing orcs, and 36 is the starting level for geonids.

Neither entry mentions classes though, so YMMV depending on your class vs. the class of whoever added those entries.

Ranger. Ideally I'd like to start doing CC around...maybe 39 (new spells then)? If I can't take Genoids there's still orcs near the town, stalag terrors, etc. I plan to do a lot of Kael too.

bonesaw 06-11-2019 08:13 PM

I’d say realistically maybe 44-46 for ranger depending on gear for geos

Loadsamoney 06-11-2019 08:24 PM

Quote:

Originally Posted by bonesaw (Post 2922991)
I’d say realistically maybe 44-46 for ranger depending on gear for geos

Geos are underconned, huh?

Is there any white, equal level target as you journey that a melee can fight one on one without big problems? Or is everything harder than it cons after a certain level?

Evia 06-11-2019 08:28 PM

Quote:

Originally Posted by Loadsamoney (Post 2922996)
Geos are underconned, huh?

Is there any white, equal level target as you journey that a melee can fight one on one without big problems? Or is everything harder than it cons after a certain level?

Id say you could solo them at 40 with a fungi. Probably 42-44 without one. The main thing with the geoids is they hit like trucks unless you slow them. If you pickup that ranger slow sword it'd help a ton.

You can easily kill the spiders or terror hall for sure at 40 id think, if not the geoids. Might just be smart to bring a shaman partner and duo with ease.

Loadsamoney 06-11-2019 08:33 PM

Quote:

Originally Posted by Evia (Post 2922999)
Id say you could solo them at 40 with a fungi. Probably 42-44 without one. The main thing with the geoids is they hit like trucks unless you slow them. If you pickup that ranger slow sword it'd help a ton.

You can easily kill the spiders or terror hall for sure at 40 id think, if not the geoids. Might just be smart to bring a shaman partner and duo with ease.

If a guildie wants to, absolutely.

On the fair chance that I'm never able to get a geode camp going though, depending on how often it's camped, is there a player market for velium ore? Wanted to do CC more for the money than the experience, and was hoping to make some good bank there to start saving up for MQ's and more expensive gear.

ScottBerta 06-11-2019 08:35 PM

35 or so for spiders


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