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-   -   Game Mechanics: AoE spells should only hit limited targets until September 1999 patch era (/forums/showthread.php?t=334283)

Dolalin 09-20-2019 12:56 PM

AoE spells should only hit limited targets until September 1999 patch era
 
Quote:

------------------------------
September 13, 1999
------------------------------

Bug Fixes:

...

- A bug in some of the AoE code has been fixed. AoE spells will now
effect more monsters.

Seems to me as if AOE spells were bugged until this patch era, and e.g. bard swarm kiting should not be possible at Green release.

If I had to pick a number out of the air I'd cap it at four (on the basis of quad kiting spells).

Izmael 09-20-2019 01:43 PM

Bump for a goog bug report.

It would be good if people leveled the old fashioned way, instead of having the server full of bards swarming wisps etc.

Dolalin 09-20-2019 02:35 PM

As evidence of the 4 target limit I present Exhibit A, this post from the EQBards mailing list from June 1999, stating that point blank bard AOEs had a 4 mob limit at that time.

https://groups.yahoo.com/api/v1/grou...8?guccounter=1

Quote:

The chant series does 14 per tick with a drum, for three ticks, as well as
lowering the MR, CR, or FR of the target by 25 points. There is no change
to the resistance debuff without an instrument, but damage drops to 8 per
tick. And, the very nature of the songs makes them very hard to resist in
the first place, much like Tashan or Malosi.

Best use I can think of, is using Chant of Fire on monsters in Solusek that
have natural high fire resistance, so that druids and mages in your group
can be more effective. And Curtailing Chant is useful all around, helping
out your wizard, enchanter, and necro friends where ever you are.

As far as direct damage goes, DDD is pretty weak at that level. Most
casters have a 44th level Direct Damage spell that does anywhere from 500 to
600 damage for 200 to 300 hundred mana, and a 39th level AoE or Column spell
that does anywhere from 100 to 200 damage per pulse, to up to four targets,
for three pulses.

What DDD has going for it is the speed to cast it, two and a half seconds,
and the fact that it delivers all of it's damage at once, rather than
requiring the target mob stay in the rain area for all three pulses most AOE
requires. It's also point blank, working just like any AoE bard song, the
four closest mobs will be in the effect radius.


----- Original Message -----
From: Sean Kennedy <orang@...>
To: <eqbards@onelist.com>
Sent: Tuesday, June 08, 1999 10:54 AM
Subject: [eqbards] Patch changes


>From: "Sean Kennedy" <orang@...>
>
>
>These are the bard specific changes in the last patch (except for /follow,
>which
>is just a huge benefit to a party with bards playing Selo's or 19)
>
>Bug fixes and newly implemented features
>
>- 'Procing' (items that cast spells) weapons no longer break Bard's singing
>- We have implemented an Auto-follow command. To auto-follow another
>player, target the character, then type "/follow". You must be grouped
with
>the character in order to successfully carry out the command.
>
>
>Spell Changes
>
>- The Bard spell "Denon's Desperate Dirge" will now require the use of
Mana.
>- No spell or effect that accelerates the process of mana regeneration will
>work on a Bard.
>- Tuyen's Songs now have range.
>
>So, now that 38,43 and 46 are apparently working, any of you high level
>bards have
>the straight poop on them?
>
>In particular what's your take on Dirge? How does the damage it does
>compare
>with the best damage song we have before then? Looks like they made sure
>it would be used only once in a long while, is it powerful enough to even
>have memorized?
>
>I've heard 400+ dmg, how does that compare to other casters DD/AOE spells
at
>that
>level?
>
>Now that the two Tuyen's have a range, does anyone have numbers on them?
>
>
>
>Tindayen the Curious bard of Povar <g>
>
>
>------------------------------------------------------------------------
>Have you entered ONElist's "Grow to Give" program?
>http://www.onelist.com
>Deadline is June 19. Join now to win $5000 for your charity of choice.

Dolalin 09-20-2019 04:01 PM

(Just to be clear, it was a total wild guess on my part that it should be 4, but it seems my instincts were correct)

Rogean 09-20-2019 05:40 PM

https://i.imgur.com/aaT9fCr.png

mcoy 09-20-2019 08:26 PM

Well I did some quick searching and it looks as though I ran a bard around WFP singing chords of dissonance and the max number of hits I see is 4. The problem is that only happened once - most are 2 or 3 targets at once. I also only did it for a few minutes so it's a very limited sample size.

The devs already have these logs - they're from the character "makesevin". Good luck!

-Mcoy

Jibartik 09-20-2019 09:09 PM

If god appeared on earth in any form, it was in the form of a programmer that put this bug into the code before launch, for he saw what rogean and nilbog would build one day and knew the power of the bard long before brad and co.

FWIW I found this in the patch notes a few days ago and was going to put together a really robust patch history (rogean I really wondered if you knew of one that someone had already made? Or have you guys got one? I managed to find patch notes from as early as 6 months after release I think, maybe 4? on the casters realm site.)

Here is the patch that fixed AoE kiting http://web.archive.org/web/200202231...th=9&Year=1999

September 13, 1999 makes it 6 months

6 months no bard kiting?

:casts spell: toxicity removed!

If this discovery could play a hand in the elimination of swarm kiting on green and I played a part in that I would say that is the best loot I could have ever be rewarded! (sorry bards!)

Wallicker 09-20-2019 09:14 PM

Doesn’t seem right, might I ask what is the point of the entire line of PBaoe spells for multiple classes if it’s no different than a quad spell?

But if this guys post from back then is actually accurate, it also seems that bards chant of flame, chant of frost and fufils should be like lures and have a negative resist mod added in.

Jibartik 09-20-2019 09:37 PM

I would just assume that it was a spell that players just didnt use, like charm, things often totally sucked back then lol as a bard im sure 4 would seem natural, as you were mostly meleeing with other characters cus you thought you were a tank back then we were all so dumb lol Id figure PBaoe spells could be memed next to my necromancrs grim aura spell


It looks like loramin just beat me to it and compiled all these patch notes onto our wiki so there is the start of what will be the most comprehensive patch history about classic everquest? (that is if you dont already have one rogean?? :) ) : https://www.project1999.com/forums/s...d.php?t=334317

Rogean 09-20-2019 10:07 PM

Quote:

Originally Posted by Rogean (Post 2964658)
The 25 Mob AE Limit will be in place, but we will evaluate this and change as necessary.

We have received evidence that ALL spells and songs were limited to a max of 4 mobs per cast/pulse until September 1999. This will be in place for Launch.



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