Ennewi |
01-11-2021 10:04 PM |
Agreed. It keeps with the theme of the class. Not just doing direct damage, but taking something vital in the process. Harm Tap would have been about shoulder to shoulder with LH. If desperate for HP, SKs could have simply summoned an eye and harm tapped it to reduce downtime significantly, or used it while in combat to potentially swing the fight, assuming no resist. One problem with that is, SK NPCs would have needed changing, having them use Harm Tap when low HP instead of at the start of a fight. That would have taken away the suicide use of flimsy low level pets against NPC HT. The thinking behind Harm Touch seemed to be more as an opening attack than anything, making it the opposite of Lay Hands. But SKs weren't the high damage dealers everyone assumed they were back during release, they were tanks, more defensive by design. Interestingly enough, Rogues also weren't supposed to be DPS, at least not to the extent the ended up becoming, but a kind of CC class; however, given that traps and the ability to disarm traps both had no great impact on gameplay, Rogues were moved into a more assassin-type role.
Shields should have had proc effects and allowed for block when equipped, with bash including a chance to either disarm or knock prone. Affected NPCs could have used the kneel emote animation to appear prone, remaining in it for a short duration, or they could have fallen to the ground using the feign/death animation.
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