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-   -   Harm Touch should have been a lifetap (/forums/showthread.php?t=376122)

chevy79bu 01-11-2021 07:26 PM

Harm Touch should have been a lifetap
 
That is all...

Danth 01-11-2021 08:39 PM

There's a lot of could have/should have in this game. It's a consequence of EQ being an early example of its type.

Danth

Naethyn 01-11-2021 08:42 PM

Warriors and knights should get block with a shield instead of monks.

Gustoo 01-11-2021 08:56 PM

Lay hands should have been a 1 time dmg shield to the healed player, so next thing to damage within 5 seconds gets blasted by blinding light?

After extensive research all aspects of classic everquest are perfect forever.

Amen

;)

Jimjam 01-11-2021 09:04 PM

Halflings should have got bristlebane shadow knights.

Tunabros 01-11-2021 09:08 PM

Quote:

Originally Posted by Jimjam (Post 3243556)
Halflings should have got bristlebane shadow knights.

or gnomes

really wish we can have gnome SKs

Jimjam 01-11-2021 09:12 PM

Betox gnome sk in luclin. So nearly classic! I don’t think you even had to buy the expansion to unlock the combo.

Halflings got bristlebane paladins iirc. Didn’t make sense; none of their spells seem like jokes/pranks. Not like the electobuzzer handshake harm touch, ‘oops I farted’ disease cloud or ‘ack I died’ feign death. Shoulda been sk!

Tunabros 01-11-2021 09:13 PM

Quote:

Originally Posted by Jimjam (Post 3243562)
Betox gnome sk in luclin. So nearly classic! I don’t think you even had to buy the expansion to unlock the combo.

Halflings got bristlebane paladins iirc. Didn’t make sense; none of their spells seem like jokes/pranks. Not like the electobuzzer handshake harm touch, ‘oops I farted’ disease cloud or ‘ack I died’ feign death. Shoulda been sk!

ok i want to try out a TLP now lol

Jibartik 01-11-2021 09:31 PM

Or deal your HP total to the creature I always thought. Like whatever lay hands does but opposite. But a life tap would be better too lol.

It’s way crappier compared to lay hands. I mean except for pvp.

Ennewi 01-11-2021 10:04 PM

Agreed. It keeps with the theme of the class. Not just doing direct damage, but taking something vital in the process. Harm Tap would have been about shoulder to shoulder with LH. If desperate for HP, SKs could have simply summoned an eye and harm tapped it to reduce downtime significantly, or used it while in combat to potentially swing the fight, assuming no resist. One problem with that is, SK NPCs would have needed changing, having them use Harm Tap when low HP instead of at the start of a fight. That would have taken away the suicide use of flimsy low level pets against NPC HT. The thinking behind Harm Touch seemed to be more as an opening attack than anything, making it the opposite of Lay Hands. But SKs weren't the high damage dealers everyone assumed they were back during release, they were tanks, more defensive by design. Interestingly enough, Rogues also weren't supposed to be DPS, at least not to the extent the ended up becoming, but a kind of CC class; however, given that traps and the ability to disarm traps both had no great impact on gameplay, Rogues were moved into a more assassin-type role.

Shields should have had proc effects and allowed for block when equipped, with bash including a chance to either disarm or knock prone. Affected NPCs could have used the kneel emote animation to appear prone, remaining in it for a short duration, or they could have fallen to the ground using the feign/death animation.


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