Project 1999

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-   -   Took 53 hours for EE to drop manastone on Teal (/forums/showthread.php?t=343458)

bigjeff100 12-04-2019 01:51 PM

Ugh, this community is getting worse....

kjs86z 12-04-2019 01:52 PM

If you honestly believe its worth putting in that much time to camp a manastone...

...yikes.

azeth 12-04-2019 01:53 PM

In middle school my math teacher had us flip a quarter 100 times to prove itd come up very close to 50-50. My results though were more like 85-15 and he scolded me for lying. Probabilities man... They fucked

Freakish 12-04-2019 01:59 PM

Quote:

Originally Posted by Llandris (Post 3043395)
It's a rant because the % chance to drop hasn't been touched in 9 years.

Don't lie. https://www.project1999.com/forums/s...68&postcount=6

It was touched in 2012!

kjs86z 12-04-2019 02:03 PM

Quote:

Originally Posted by Trollhide (Post 3043316)
Meditate regens ~21 mana per tick at 60

One tick is 6 seconds, 10 ticks per minute, 600 ticks per hour

Manastone regens 20 mana instantly, at a cost of 60 hp, in the old world only


A manastone camp is, very conservatively, 30 hours.

In 30 hours, you can meditate 378,000 mana

To get 378,000 mana from a manastone, you need to click that manastone 18,900 times, and that's just to break even with your hours spent camping it.


Fuck that camp and fuck that item, not worth the effort.

This ramps up to 30,000+ clicks with a less conservative expected camp time.

Kayso2 12-04-2019 02:07 PM

Quote:

Originally Posted by WaffleztheAndal (Post 3043218)
Nice, working as intended and working well.

I really think this is a deep state-funded experiment aimed at thinning the population of QAnon/Incel Magatards.

I want to express my appreciation in advance to any of you that take yourselves out of the gene pool by camping pixels until you stroke out. Even if you're not doing it for the right reasons, you're still taking one for the team. Bravo!

WizardEQ 12-04-2019 02:20 PM

Quote:

Originally Posted by 1asdfasdf1 (Post 3043242)
30 minute respawn, 5% chance of dropping, you do the math. It should be about 1 drop per 2 days, so something like 75 stones total will drop per server until the patch. :)

28 minute respawn. So in one day (24 hours), there will be approx. 51 EEs (24*60/28). At a 5% drop rate, this is 0.05*51 = 2.57 manastones per day.

As for the OP comment, there is a slight chance that a stone does not drop in any 53 hour period. The calculation is (1-0.05)^(53*60/28) = 0.00295 = 0.3% chance.

Erati 12-04-2019 02:25 PM

Quote:

Originally Posted by WizardEQ (Post 3043457)
28 minute respawn. So in one day (24 hours), there will be approx. 51 EEs (24*60/28). At a 5% drop rate, this is 0.05*51 = 2.57 manastones per day.

As for the OP comment, there is a slight chance that a stone does not drop in any 53 hour period. The calculation is (1-0.05)^(53*60/28) = 0.00295 = 0.3% chance.

spawn rate is closer to 50-50 than 60%

at least from whats been reported, is it confirmed 60% spawn chance?

certainly never felt THAT common, many times 4+ hours of only frogs.

Teppler 12-04-2019 02:38 PM

What else is there to do classic end game?

WizardEQ 12-04-2019 02:42 PM

Quote:

Originally Posted by Erati (Post 3043461)
spawn rate is closer to 50-50 than 60%

at least from whats been reported, is it confirmed 60% spawn chance?

certainly never felt THAT common, many times 4+ hours of only frogs.

I was assuming the "5%" took that into consideration. If there is a 60% spawn with a 5% drop, then we should be using something closer to 3%. However, from everyone continuously being on the /list, I've been told that about 2 stones drop per day. So I'm guessing the 5% takes into consideration the 50 or 60% spawn chance.

It may be that it is 60% with an 8% drop rate. This produces a 4.8% probability of a stone every 28 minutes, which is really close to the 5% stated earlier.

Can anyone produce better spawn and/or drop rates?


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