If you plan on doing a lot of dungeon diving, I think wizard brings a lot of value. Wizards can really save the day in a bad dungeon pull, being able to either burn things down in a pinch, or whisk the group away to safety. This provides you with a little extra security to go explore and take on some dungeons most people avoid like Dalnir, Kaesora, etc.
General ports aren't as big of a bonus because of the obscene amount of druids on the server. But it's convenient, and will save you a not-insignificant amount of money in the long run, particularly if you have to hop around a few times to find a good open camp. You're still better off with an enchanter or a bard, to be fair. But there's a lot of enchanters on the server, so you shouldn't have any trouble plugging that hole by picking up an extra member each session, literally and figuratively. |
Thanks for the tips guys. A couple bits of new info:
1. Another person is joining us and she is an enchanter 2. The person debating rogue vs. Pally has decided on rogue 3. I don’t 100% need to be one of those 4 classes I listed. I’m open to other suggestions. |
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- Regen buff is great for downtime, good spot heals - Ench takes care of slows already - A static without a porting class loses a lot of maneuverability - Wolf form for faction woes - Can charm animals (actually relevant up to end game) |
You might want to consider a necro as a dark horse candidate, too. They're criminally underappreciated as a group class, but are a real asset if played right. Free pet DPS (not great, not terrible) unless charmed (super great), ghetto CC and heals, twitch for the cleric or enchanter, FD for wipes (and rez, so you can get the cleric up and ready to rez the rest). They've got an answer for almost everything, but because they can solo so well, nobody really thinks about them for groups.
And they're really fun to play, in my opinion anyways. Just my two cents. |
So you've got enchanter, cleric, ranger, and a rogue?
You can now play whatever you want. It doesn't matter anymore. Necro would be a great addition to this comp though if you've never played one before. When your static group inevitably falls apart you can also keep going solo or duo/trio with the enchanter and/or cleric. |
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So, play what sounds fun to you. Wanna tank, go warrior. Wanna just smack things with more lazy DPS, go monk or another rogue. Wanna try out a caster, go mage, necro, or druid. Wanna keep your fingers busy? Go bard. You pick! |
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That said I would maybe go warrior. It was on your original list and of all tanks warriors are by far the highest dps. At low levels you can even have the ranger tank, since he will be able to snap agro a bit better, and just DPS, and then later when stuff starts hitting really hard you have the best meat shield in the game. |
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Also if the static group falls apart you can easily solo or group to 60. Also a good farming class. Also a good class to roll if you don’t have a lot of pp for twinking. |
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monk or necro ..necro brings a ton of group utility as stated previously, monk brings things dead faster, pulls, and tankability when the ranger eventually dies..
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