Project 1999

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Goregasmic 06-13-2025 11:15 PM

Quote:

Originally Posted by Gobgob frum Grobb (Post 3741580)
Nilbog: Pordopa, Korgarg Swillchugger, Helgara Dirtcarver, Kerplooe Dirtcarver, Blergerda, Gretamog, Blergagg, Garklog, Vynugga no longer spawn.

Agreed.
Dunno what the point of this is, makes tradeskilling as a troll even harder than it was.

You just made alchemy pretty much off-the-table for a troll shaman by removing one of the vendors that sold components for alchemy (items unique to each vendor).

Doesn't add anything to the game - just makes it 10x more irritating.

Tradeskill in this game is batshit stupid. Every time you want to do a combine in freeport the stuff is scattered in 3 different zones and if you want to jewelcraft fuck you, half the gems are on the otherside of EC even though there is a gem seller in NFP. As if this game wasn't time consuming enough already.

TL;DR don't blame nilbog blame brad for being a cunt sometimes.

Gobgob frum Grobb 06-13-2025 11:21 PM

Quote:

Originally Posted by Goregasmic (Post 3741584)
TL;DR don't blame nilbog blame brad for being a cunt sometimes.

The same demon in hell that inserts the pineapples up Marx, Lennin and Stalins butts on an hourly basis is gleefully awaiting Brads arrival.

Zuranthium 06-14-2025 01:26 AM

The game's zones were itemized by different people, so there's no logic to most of it.

That said, I'm in favor of not every town having every item. Adds local color to the world. Although unfortunately, trade skills were mostly underpowered in EQ.

Troll Shaman still have a hometown Alchemy vendor though, I'm not sure why that person said it's off the table for them. Grabah is supposed to have herbs for "Stat, Aura and Blood of Wolf potions", according to EQ Trader data from the era. Ogguk isn't far away and should have the rest of the ingredients.

Bazerker73 06-15-2025 09:29 PM

Removing the regular forge from Grobb, and removing vendors that sell blacksmithing materials from Oggok? Whyyy?!?!

As a lowly Ogre SK trying to train blacksmithing I have to run to Grobb to buy materials, then run back to Oggok to do the combines. Seems a bit ridiculous.

Jimjam 06-16-2025 02:23 AM

I liked how human cities had the most developed tradeskill infrastructure. Seemed a good trade off for being blind and having crap stats for most classes :)

Praz Brad!

lydia9121 06-18-2025 03:36 AM

Thanks for the update!

Really appreciate the effort to bring consistency to the Plane of Hate Mini rules. The clarification regarding abuse of double invis and aggressive tagging is especially welcome — it's great to see steps being taken to reduce RMT-driven behavior and improve fairness for regular players.

It might be helpful to have a brief FAQ or example list in the future, so players (especially newer ones) can better understand what specific actions are considered violations.

Thanks again to the team for actively maintaining the integrity of the game!

Zumok 06-23-2025 01:33 PM

Quote:

Originally Posted by Gobgob frum Grobb (Post 3741580)
Nilbog: Pordopa, Korgarg Swillchugger, Helgara Dirtcarver, Kerplooe Dirtcarver, Blergerda, Gretamog, Blergagg, Garklog, Vynugga no longer spawn.

Agreed.
Dunno what the point of this is, makes tradeskilling as a troll even harder than it was.

You just made alchemy pretty much off-the-table for a troll shaman by removing one of the vendors that sold components for alchemy (items unique to each vendor).

Doesn't add anything to the game - just makes it 10x more irritating, have to buy on one toon in good zone with good vendor faction and then character transfer somehow to the troll shaman alchemist, ... just creates a whole bunch of irritating unnecessary hoops to jump thru'.


Please Fix Rogean

loramin 06-23-2025 01:55 PM

Look in the upper-left corner: see where it says "Project 1999: Classic EverQuest"?

That "classic EverQuest" part is never going away, no matter how many people complain. If you don't like how the alchemy items ... or any tradeskill items ... or anything else ... work, then you should blame the Verant developers back in '99. The goal of this place (except when it comes to Enchanters) is to make the game like it was back then.

Croco 06-23-2025 02:02 PM

Quote:

Originally Posted by loramin (Post 3743463)
Look in the upper-left corner: see where it says "Project 1999: Classic EverQuest"?

That "classic EverQuest" part is never going away, no matter how many people complain. If you don't like how the alchemy items ... or any tradeskill items ... or anything else ... work, then you should blame the Verant developers back in '99. The goal of this place (except when it comes to Enchanters) is to make the game like it was back then.

Well said. Hopefully they can start working on these items and make them more classic.

https://wiki.project1999.com/Non-Classic_Compendium

Deathrydar 06-23-2025 02:24 PM

Quote:

Originally Posted by loramin (Post 3743463)
Look in the upper-left corner: see where it says "Project 1999: Classic EverQuest"?

That "classic EverQuest" part is never going away, no matter how many people complain. If you don't like how the alchemy items ... or any tradeskill items ... or anything else ... work, then you should blame the Verant developers back in '99. The goal of this place (except when it comes to Enchanters) is to make the game like it was back then.

/applause


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