Project 1999

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-   -   Patch Notes: Sunday, February 10th, 2019 (/forums/showthread.php?t=317067)

Dwarfzilla 02-11-2019 12:35 AM

Quote:

Originally Posted by Doctor Jeff (Post 2858320)

Doc,
I have seen these links in the past but they did not help as Groi was a single location spawn on a specific timer. The first link is more informative than the second. I have to assume that, as indicated, P99 now allows for Groi to spawn at multiple points rather than its single spawn point which would make more sense. If this was the true intent, then thank you. /bow.

Canopus 02-11-2019 01:11 AM

Quote:

Blocks of high quality ore no longer drop.
At all? Dang that sucks. I made all my plat in my 30s from this that allowed me to gear up

Hibbs 02-11-2019 01:16 AM

Quote:

Originally Posted by Rygar (Post 2858326)
Lol, you are like my wife. You asked for specific details on the trigger and now you say you were just asking a generic question if it was broken. Way to berg and switch your story.

Oh, not to mention 2hrs is "indefinite".

lmaooo

mattydef 02-11-2019 01:42 AM

Quote:

Originally Posted by r0xx0r (Post 2858321)
Triple attack available now for the monk?

No, the melee changes will be in another patch, could be in a month or a year.

Forsh 02-11-2019 01:51 AM

I never knew there was so much involved in upkeeping Everquest when I started playing 19-years ago, lol. I was so happy just to find P99.

daxchunjae1912 02-11-2019 04:08 AM

Quote:

Originally Posted by Haynar (Post 2858319)
Fixing NPC spell interrupts due to push. NPCs should not be interrupted by push. Ever. Reduce rates of bash interrupts for higher level NPCs.

I donít understand. With all due respect, if NPCs arenít supposed to be interrupted by push, then how are we supposed to prevent them from complete heal or gate? Wonít this make it even more difficult and frustrating? For example monks would use their dps to interrupt etc...

feniin 02-11-2019 04:25 AM

Quote:

Originally Posted by daxchunjae1912 (Post 2858402)
I donít understand. With all due respect, if NPCs arenít supposed to be interrupted by push, then how are we supposed to prevent them from complete heal or gate? Wonít this make it even more difficult and frustrating? For example monks would use their dps to interrupt etc...

What keeps you from gating or CHing? Stuns and lack of mana.

pasi 02-11-2019 05:31 AM

Looks good. Thanks for all the work boys.

Rygar 02-11-2019 08:15 AM

Quote:

Originally Posted by daxchunjae1912 (Post 2858402)
I donít understand. With all due respect, if NPCs arenít supposed to be interrupted by push, then how are we supposed to prevent them from complete heal or gate? Wonít this make it even more difficult and frustrating? For example monks would use their dps to interrupt etc...

Classic EQ, glorious.

As mentioned, stuns / mana drains. Also, wizard burst dmg may help.

RIP shaman soloists that push chealers, and monk/ shm duo may have some caster issues.

Rygar 02-11-2019 09:46 AM

I have to say, the loading times were lightning fast (yes Sadiki, I did actually log in). Logged on to my wiz and I swear I loaded 4 times in less than 20 seconds, probably less than 15 seconds. Haynar you are unreal (P.S. manually add 20-40 seconds load time now to simulate dial up).

I don't remember how it worked before then, but each time I loaded it brought me to the splash screen like during log in. Did this always happen on P99? Can't recall for the life of me. I thought live would just keep your screen frozen looking at the 'LOADING, PLEASE WAIT...'


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