Project 1999

Project 1999 (/forums/index.php)
-   Green Server Chat (/forums/forumdisplay.php?f=73)
-   -   resists/cha etc (/forums/showthread.php?t=357917)

larsbars 05-04-2020 09:43 PM

resists/cha etc
 
How different is green vs blue? I literally keep getting critical resists on light blue mobs for calm at level 21. In this most recent case, 2 of the 3 mobs that came after a crit calm resist resisted color stun twice in a row and I died.

Is this level dependent or is blue easier on resists? I played an enchanter on blue and never had issues this bad.

As an enchanter can we ever really rely on calm?

I have 180 CHA with buffs.

BTW I also love when people say charm killing is overpowered. Honestly, for me, its a white knuckle ride the entire time and barely works.

Videri 05-04-2020 11:14 PM

Some threads to read:

https://www.project1999.com/forums/s...d.php?t=350513

https://www.project1999.com/forums/s...d.php?t=345420

Cen 05-05-2020 08:02 AM

Quote:

Originally Posted by larsbars (Post 3123635)
How different is green vs blue? I literally keep getting critical resists on light blue mobs for calm at level 21. In this most recent case, 2 of the 3 mobs that came after a crit calm resist resisted color stun twice in a row and I died.

Is this level dependent or is blue easier on resists? I played an enchanter on blue and never had issues this bad.

As an enchanter can we ever really rely on calm?

I have 180 CHA with buffs.

BTW I also love when people say charm killing is overpowered. Honestly, for me, its a white knuckle ride the entire time and barely works.

Are you sure your attacking the lowest blue cons possible? That's important. Aim for lowest blues but not greens :p level is always the biggest factor for charm

For lulls charisma has a huge effect on critical resists

Videri 05-05-2020 08:24 AM

The game first checks your level versus the target's level to determine whether the spell is resisted. Then, if it's resisted, it checks charisma to see whether the resist is a critical resist (aggro) or a regular resist (nothing happens).

From https://www.project1999.com/forums/s...d.php?t=339224:

Quote:

Lull spells only check charisma if inital cast is resisted to see if mob will aggro

A1551 05-05-2020 11:14 AM

probably due to your level — 21. At lower levels the range between what you kill for exp is drastically smaller than when youre higher level which seems to have a huge effect on resists overall. Everything becomes much more reliable at higher levels as a result. If your blue character is higher level I would almost guarantee this is the source of your frustration

My necro on green basically gave up on using (undead only) root for dungeon soloing around your level because it was such a random shitshow of breaks while at higher levels a root is basically a guaranteed full duration hold if you dont break it via dd

larsbars 05-05-2020 11:18 AM

Thanks
 
Thanks for all the replies. Seems like there aren't any differences that would affect charm/lull between green and blue? Also sounds like its probably an issue with my lower level causing a smaller delta between me and blue con mobs. Maybe I should try to group up and get a little higher first :P

Bigsham 05-05-2020 11:32 AM

light blue mobs not classic

DMN 05-05-2020 01:02 PM

Quote:

Originally Posted by Videri (Post 3123770)
The game first checks your level versus the target's level to determine whether the spell is resisted. Then, if it's resisted, it checks charisma to see whether the resist is a critical resist (aggro) or a regular resist (nothing happens).

From https://www.project1999.com/forums/s...d.php?t=339224:

Not quite. Critical resist is checked first.

Videri 05-05-2020 01:21 PM

Quote:

Originally Posted by DMN (Post 3123956)
Not quite. Critical resist is checked first.

What makes you think that? The link I posted indicates that it works otherwise on EQEmu. It's an important question, so I tried to look it up, and all the info I could find says it checks resist first, then crit resist. I'd be curious to see any source that says otherwise.

Here is a dev post indicating that it works as I described: https://www.project1999.com/forums/s...6&postcount=23

Perhaps there's a way this can be tested.

DMN 05-05-2020 01:32 PM

You always have chance for a critical resist, so it's always going to have to make that calculation. Would be wasteful coding to do it last.


All times are GMT -4. The time now is 06:05 AM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.