Project 1999

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-   -   Patch Notes: Friday, July 14th, 2017 (/forums/showthread.php?t=277618)

Alanus 07-14-2017 09:44 PM

Quote:

Originally Posted by Shroctagan (Post 2556056)
With a new baby around the house, I am only able to log in for an hour or so a few nights a week. I was always under the impression raids would require a longer time commitment and attentiveness than a baby would allow. Could be my misconception though.

Arctic wyverns in CS would probably yield more plat than seafuries even pre-nerf. Seafuries were overcamped

Ele 07-14-2017 09:47 PM

Nice fix on same zone evacs!

bulbousaur 07-14-2017 09:49 PM

Sneak sync
 
Haynar: Fixed an issue which would cause sneak to get out of sync between the server and client.

At least twice recently my sneaking/hiding rogue was seen by mobs in Sebilis. Was this the cause? Everyone was telling me I must have forgotten, but I definitely saw the success messages for both in my logs.

mmmroo 07-14-2017 09:52 PM

Quote:

Originally Posted by bulbousaur (Post 2556068)
Haynar: Fixed an issue which would cause sneak to get out of sync between the server and client.

At least twice recently my sneaking/hiding rogue was seen by mobs in Sebilis. Was this the cause? Everyone was telling me I must have forgotten, but I definitely saw the success messages for both in my logs.


Yeah I had same issue in seb, is this a fix for that?

Haynar 07-14-2017 10:44 PM

Quote:

Originally Posted by bulbousaur (Post 2556068)
Haynar: Fixed an issue which would cause sneak to get out of sync between the server and client.

At least twice recently my sneaking/hiding rogue was seen by mobs in Sebilis. Was this the cause? Everyone was telling me I must have forgotten, but I definitely saw the success messages for both in my logs.

It was for using vendors, where people found how to keep sneak active, yet button would pop. They could then sneak at full speed. It will not affect any other use of sneak, as the trigger only hits when client requests inventory list from the merchants.

halfer777 07-14-2017 11:10 PM

halfling guards!

Jimjam 07-14-2017 11:44 PM

Quote:

Originally Posted by Haynar (Post 2556106)
It was for using vendors, where people found how to keep sneak active, yet button would pop. They could then sneak at full speed. It will not affect any other use of sneak, as the trigger only hits when client requests inventory list from the merchants.

Did you check you also stopped this happening with bankers? Could accomplish some seriously speedy sneaking in Overthere!

felo1999 07-15-2017 01:55 AM

really sad to see mage epic be even harder to finish now. :(

Vianna 07-15-2017 02:14 AM

Quote:

Originally Posted by teija (Post 2556143)
First thank you developers for investing time into making this a great server, We all want this to be as close to a replication of the game we had in our teenage years.I agree that the changes made today are classic but with that being said I must bring up the clear bias(?) when it comes to making certain classic changes to this server.

For example,
If bound in certain velious dungeons, the bind location will be updated to ecommons, when logging in to character select.

Why make this change(along with the previous leashing change) that clearly will affect the raid scene and how pulls are done while ignoring this thread for 2 Years that shows clear evidence that more safe spots should be available to help guilds not stack up on top of each other.http://www.project1999.com/forums/sh...d.php?t=205328.
Yikes...
Example 2,
Fixed an issue where the lazy aggro changes caused mobs that call for help (like Tunare) to not function correctly.
Tunare no longer displays weapons.

Why make this change making Tunare's unclassic loot table completely hidden now while obviously ignoring this thread for over a Year that would make the Tunare encounter classic and worth doing. http://www.project1999.com/forums/sh...d.php?t=231065


Sorry I don't believe you when you say this like you are not aware of the 1 year old thread in your forum space with clear evidence for change. Anyway I understand that Higher-ups sometimes shut down classic mechanics,loot table changes ect but there is no reason to let these threads go years without a single post saying "Sorry bro we won't do that" or "Sorry we can not code that in".

Keep up the classic work boys and thanks again! :)

Yikes

Grizzles 07-15-2017 06:15 AM

When will the damage on Narandi's Lance be un-nerfed?


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