azxten |
11-16-2021 12:00 PM |
Quote:
Originally Posted by Trexller
(Post 3387743)
P99 wasn't built open source... they have permission from the IP holder to use it...
a project that nilbog worked on with other people, prior to P99, was issued cease and desist orders from sony.
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http://www.eqemulator.org/
P99 is built off EQEmu open source and is mainly polish and classic era refinement. P99 has had a ton of work put into it but it's built on the ton of work that others put into EQEmu. P99 is the Red Hat to Linux in a vague sense.
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devs have stated their intentions about the source and there's no pressuring them into it and p99 has a lot of life left
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I'm not trying to pressure them into it I'm just saying it would be nice. At this point I'd rather play a personal server with friends and family where I can fix things myself that the devs are ignoring and opening things up this way would progress P99's stated goals faster.
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If only I could just get the source code I could figure out how to nerf enchanters for the devs!!
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Well, I figured out how to change spell casting animations by reverse engineering the spells file and editing it in hex. My code is already part of P99 although Telin really put in the work after I showed how it could be done. I'd be happy to fix channeling, which may nerf Enchanters, if they would admit it's fucked up and they want it fixed but can't figure it out but that is just speculation because they won't comment on it.
That's beside the point though because obviously I could fix channeling myself if I wanted to I don't need open source to recreate the broken channeling here. It's likely base EQEmu code which is already open source.
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