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-   -   Patch Notes July 05, 2010 (/forums/showthread.php?t=11235)

nilbog 07-05-2010 05:13 PM

Patch Notes July 05, 2010
 
Code
  • Haynar: Pets will now prefer to stand while in combat.
  • Haynar: Bash/Kick reuse time has been adjusted up some for NPCs.
  • Haynar: Variable pet levels should now scale better.
  • Haynar: Pet focus items should now focus the pets correctly.
  • Haynar: Pets have had some adjustments to their HP Regen rates.
  • Haynar: Bind Sight and Alliance line of spells should now work properly for all classes.
  • Haynar: Pets got an IQ boost. They should get off the beaten path less often while following their master.
  • Haynar/Bumamgar: Found a better variable modifier to use for exp. It should be live with this patch.
  • (Previously Updated) Bumamgar: Classic EXP changes.
  • (Previously Updated) Haynar: AC mitigation changes.
Content
  • Aeolwind: Mobs in Fear have had an Armor Class pass. They should be significantly tougher.
  • Aeolwind: Rigg Nostra will no longer spawn in East Freeport. Non-Classic mob
  • Aeolwind: Canloe Nusback will no longer give out double items on belts.
  • Nilbog: Creamy Fennel Sauce is no longer available on vendors.
  • Nilbog: Gull Skytalon will now be on an 8 hour respawn timer.
  • Nilbog: You will no longer lose faction with Grobb Merchants when killing Bashers.
  • Nilbog: Hundle Quatvel will now be primary faction DismalRage
  • Nilbog: Gargoyles and greater skeletons should now fight appropriately on spectre isle in OOT.
  • Nilbog: Golem Metal Wand and Oil of Fennin Ro have had their casting times removed.
  • Nilbog: The drop ratio of ruined/low/medium/high quality pelts has been adjusted. Quality skins will now be noticeably rarer than ruined ones.
  • Bumamgar: Fixed Cazic Thule's "call for aid" logic so that it will now summon every mob in the zone to his aid instead of one random mob every 3 seconds.

oldhead 07-05-2010 05:33 PM

Where can I find details on the exp and ac changes?

Vexden 07-05-2010 05:37 PM

can you explain the pets better? Thanks.

Vorin 07-05-2010 05:56 PM

Quote:

Originally Posted by Vexden (Post 91213)
can you explain the pets better? Thanks.

Over-nerfed about does it.

JxP 07-05-2010 06:00 PM

nerfed how?

Vorin 07-05-2010 06:07 PM

My pet is hitting for about 25% less damage.

girth 07-05-2010 06:10 PM

Quote:

Originally Posted by Haynar (Post 89996)
The way pet scaling is supposed to work, is it varies the pets HPs and Stats for different levels. But the database, has the stats for the highest level pet. The way the scaling should have been, is it varies from the current highest level over a range of 5 levels total, with the database level as the highest.

When SOE changed pets, they made all pets summon the highest level.

So when it is patched, the lower level pets will hit for less, and have lower stats and hit points - So in that aspect it is a nerf.

THe current variance is varying up levels too, so that wont happen either. So max pet level will be lower - Another nerf.

But I am bumping up pet regen rates. The level 39 pet and up, will have the 30 hp regen rate as they should. The lower level mage pets will have 6 hp per tick regen rate like they should. These are all boosts in power.

I still need to work out the out of combat regen for pets, but this will help some.

Also the focus items are just totally borked.

The lower level mage focus items, should be pet specific, they should not increase pets max level or affect their hit rates. These are going to be nerfed to be like classic.

The higher level pet focus staffs of elemental masteries, will have about the same focus as they do now. But some stats will focus more, and some will focus less, depending on the pet. So the elemental masteries staffs will actually be of some use, to make the pet stronger.

That is it in a nutshell


Aposi 07-05-2010 06:14 PM

thats not really over nerfed. it was changed to how it was in classic. Pet focus was broken on Torch Stein Broom and Shovel. They simply fixed it.

Evorix 07-05-2010 06:27 PM

Quote:

[*]Aeolwind: Mobs in Fear have had an Armor Class pass. They should be significantly tougher.

Were Inny, Vox, Naggy, or mobs in Hate affected by this as well? When we killed Naggy this weekend he seemed to have a significant increase in Armor Class as well. The melee weren't hitting for sh*t.

Haynar 07-05-2010 06:28 PM

The max hits for pets was not changed. The pets summon by a variable range that now varies the pet stats and max hit, so you will no longer always get a pet that always hits for max.

You will have to pay attention to the pet's max hit, to see if you got the max level pet now.

Just to save you some time researching, pet max hits vary by 2 per level. If you have a pet that is max level, hitting for 40, the worst case min level pet would hit for 32. This is just like live was back in classic. If the pet is say more than level 10, the HP vary by 20 per level, at lower levels it varies a bit less. These are values I found while researching how classic pet variance was. They were not huge differences, but the varied, so I tried to emulate the same sort of variance.

Haynar


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