Project 1999

Project 1999 (/forums/index.php)
-   Green Server Chat (/forums/forumdisplay.php?f=73)
-   -   25 mob limit (/forums/showthread.php?t=334314)

Vyal 09-20-2019 08:32 PM

25 mob limit
 
This is not classic.

quido 09-20-2019 08:44 PM

cite source

Kavious 09-20-2019 08:49 PM

Hes right, it should be 4 according to the recent bug report

https://www.project1999.com/forums/s...d.php?t=334283

Vyal 09-20-2019 09:04 PM

Quote:

Originally Posted by quido (Post 2964626)
cite source

There's nothing in the book about a 25 mob limit.
:rolleyes:

https://mocagh.org/miscgame/everquesttrilogy-manual.pdf

Vyal 09-20-2019 09:07 PM

Quote:

Originally Posted by Kavious (Post 2964627)
Hes right, it should be 4 according to the recent bug report

https://www.project1999.com/forums/s...d.php?t=334283

Of course EA would never tell players they would be subjected to a mob limit.
They actually fixed bugs to make sure AoE would work for players.

Any mob limit is not classic at all.

Tethler 09-20-2019 10:13 PM

Quote:

Originally Posted by Vyal (Post 2964632)
Of course EA would never tell players they would be subjected to a mob limit.
They actually fixed bugs to make sure AoE would work for players.

Any mob limit is not classic at all.

Quote:

Originally Posted by Rogean (Post 2964658)
The 25 Mob AE Limit will be in place, but we will evaluate this and change as necessary.

We have received evidence that ALL spells and songs were limited to a max of 4 mobs per cast/pulse until September 1999. This will be in place for Launch.


Cen 09-20-2019 10:15 PM

Nobody in classic would have been able to pull 25 mobs and kite them.
I know, you did it in classic and had a DSL/T1 line and blah blah

No, you didn't and nobody did. Stop it lol

Jibartik 09-20-2019 10:24 PM

Click Me

Vyal 09-21-2019 12:32 AM

Quote:

Originally Posted by Cen (Post 2964667)
Nobody in classic would have been able to pull 25 mobs and kite them.
I know, you did it in classic and had a DSL/T1 line and blah blah

No, you didn't and nobody did. Stop it lol

You're wrong 25+ mob trains used to happen constantly in classic. I remember Blackburrow trains when EQ first came out, every mob in the whole dungeon would get pulled to the entrance. Was on dial up and don't remember any problems aside from death.

There is nothing classic about mob limits period.

Cen 09-21-2019 12:41 AM

Quote:

Originally Posted by Vyal (Post 2964721)
You're wrong 25+ mob trains used to happen constantly in classic. I remember Blackburrow trains when EQ first came out, every mob in the whole dungeon would get pulled to the entrance. Was on dial up and don't remember any problems aside from death.

There is nothing classic about mob limits period.

I didn't say you couldn't pull a train that big. Of course that was common!

I just wrote you couldn't pull that train and successfully kite it all.


All times are GMT -4. The time now is 01:37 AM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.