Project 1999

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-   -   Qeynos Badge Quest #2 - Way too many undead spawned (/forums/showthread.php?t=277893)

Daedalon 07-18-2017 03:25 PM

Qeynos Badge Quest #2 - Way too many undead spawned
 
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I was doing the Qeynos Badge Quest #2 when the two NPCs spawned by the stone ring got an inordinate amount of summons (I'd say approximately 100, not even joking) and proceeded to decimate my pet, myself, and 1 of the 2 other players that responded to my OOC call for help. I attached a screenshot here, but many of the creatures are stacked in the same space; it may look like there are only about 12 or so, but there are far more!

The only thing I did that might have contributed to this was stand on the hill with the investigator for about 2 minutes while I summoned my pet, then buffed it and myself a bit before descending to engage the 2 NPCs.

Tupakk 07-18-2017 03:29 PM

Back when me and Sorn did it the first time it was great amount of waves til you killed the brothers.

If you want an unlimited supply of mobs for PLing it's easy and no casters.


Working as intended as we did it before the current patch.

Telin 07-18-2017 03:36 PM

The 2 minute gap before combat is a concern so I will look into changing it so that the adds will only start to spawn when combat starts.

Tupakk 07-18-2017 03:37 PM

The investigator talks a lot that is what you are waiting for before the mobs spawn when you attack they start spawning minions.

Telin 07-18-2017 04:47 PM

They spawn after Theodore disappears so if he was preparing after the despawn then the wraiths and minions would be adding up prematurely. Probably most people go right into battle and that's why it hasn't been reported.

Tupakk 07-18-2017 04:54 PM

Quote:

Originally Posted by Telin (Post 2557819)
They spawn after Theodore disappears so if he was preparing after the despawn then the wraiths and minions would be adding up prematurely. Probably most people go right into battle and that's why it hasn't been reported.

Well when you first implemented the quest we did it twice first time we went for it. Second time we waited and things were a bit messier. But we asked the zone if they wanted free expand ppl came a running.

Bummey 07-18-2017 11:10 PM

What level were the undead that spawned?

Daedalon 07-19-2017 01:27 AM

They were green to me at Level 39 and 40.

Tupakk 07-19-2017 11:01 AM

They are around 20

Telin 07-19-2017 11:07 AM

After looking at it last night, it looks like adds only spawn after the targets are engaged. They'll spawn more adds if you don't kill them quickly. They eventually made the quest easier but during our timeline I've read up to 80 adds had spawned. They'll eventually reset if not killed. So working as intended.


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