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DMN 04-26-2021 10:02 PM

Some interesting results on strength buffs and (charm)pets
 
So I've been pretty bored lately and wanted to test this for awhile. my first series of tests is going to involve low level newbie mobs. I chose them becuase the stat buffs should have their biggest impact on those mobs and so if I saw little to no benefit from low level mobs I certainly wouldn't see them in higher level ones. Anyway...

Two different tests with many. maybe even thousand + but at least hundreds of sample sizes. i chose level 1 mobs and made them exclusively fight level 2 mobs.



So first the control group with no buffs versus group with savage + storm, somewhere around +80-90 str. And yes I tested if they stack first.

The buffed group actually had a very slightly lower hit rate (40%, versus 42% -- which is prolly not statistically significant), strongly suggestive that str buffs do not increase hit rate. i was pretty disappointed when i first calculated this as i thought for sure it was going to show the buffs doing absolutely nothing. But then I calculated the average damage and the buff mobs did around 155% more damage than he controls.


When I have time and I'm bored again I'll be testing some higher level mobs and possibly regular summoned pets, either necro or enc I'm not sure yet.

starkind 04-26-2021 11:28 PM

Rusty halbreds are amazing pet weapons.

DMN 04-27-2021 12:48 AM

So i used the lowest level enchanter pet possible and tried to see if this hold true for summoned pets... it certainly seems to. I did 4 different groups this time, unbuffed, buffed +50 str, +great worn staff( no buffs), + staff + buff. Same pet all tests. Only killed level 1 newbie mobs. each test was ~50 hits, I did not count misses/hit percent's since evidence so far says str has no or little effect on it

unbuffed =6.85 average damage per hit
Buffed = 8.25
Unbuffed with staff = 7.95
Staff + buff = 14.05

Well this suggests that the summons work very similarly to charmed pets when it comes to strength buffs. it's very interesting just how much more the damage was increased with the str buff with the staff equipped. That's almost a 75% increase in damage, and again was only using a 50 str buff, while previous test with charm pet was around 90 str. But as noted, the sample sizaes here are significantly smaller.

starkind 04-27-2021 04:10 AM

Yeah, thats nice to know.

Jimjam 04-27-2021 06:09 AM

I don't think there is anything which can be done to boost accuracy - as I'm sure you are aware in game mechanic terms accuracy (chance to hit) is a separate stat to attack (how likely it is that a hit does good damage)*.

I know players can cause extra damage on their hits if they have good strength. I wonder if NPCs and Pets have something similar too?

Did the unbuffed and buffed pet both score similar max hits?

*I appreciate the character sheet displays an 'ATK' value - this is not the attack value the game mechanics use, rather a composite of accuracy and attack, much like how displayed AC is a composite stat of avoidance and mitigation.

7thGate 04-27-2021 08:17 AM

This is how it works in default eqemu, with the caveat that its obviously not necessarily the same here. Hit is rolled vs. avoid, then offense is rolled vs. mitigation to determine which of 20 damage multipliers between 0.1 and 2.0 to use, then bonus damage is added. If it hasn't been changed, str over 75 adds 2 Atk per 3 str as part of the offense calc.

I like the testing. One thing I've wanted to test at some point is to see if NPC stats are also getting capped at 255, as its easy to buff way past that.

loramin 04-27-2021 12:02 PM

Nice work DMN.

https://i.imgur.com/oVG43Je.gif

Jimjam 04-27-2021 12:41 PM

Quote:

Originally Posted by Jimjam (Post 3295369)
I don't think there is anything which can be done to boost accuracy

Maybe debuffing the target’s strength/agility would make an interesting next line of investigations.

DMN 04-27-2021 01:03 PM

So having tested the lowest level animation versus similarly low level mobs already, I decided flip the script a bit and test out the highest level pet from the 49 summon, which is around level 39ish, on some lower level mobs.

first was some level 15 mobs....
Unbuffed, or buffed, the average damage was not statistically different. I only did about 100 of each, and soon realized they were nearly identical for average damage per hit so I jumped over to doing some level 25 mobs. Once again, did about 100 buffed/unbuffed and had the same realization that there was no significant difference.

I was scratching my head a bit at that point and decided to fight a a mob nearly identical in level to the pet, around level 40.

I haven't completely looked through the data at this moment and have only counted the number of misses and the number of times the pet hit for max damage,

No buff: 112 misses, 38 hit for max damage(52).
buff(+50 str) : 64 misses , 58 for max damage(52).

This suggests that the "to hit chance" was already essentially capped at low level and the additional STR didn't appreciably change it. At higher levels it does appear to change it, prolly because it's not yet capped.

Edit: it also suggests that perhaps when there is a large gap between your pet and a mob the bonus given for increased damage is so high it seems to also cap out, rendering additional STR superfluous.

Unfortunately, I didn't look at all at the level 15 or 25 test accuracy/hit rates, as i had already assumed that STR wouldn't have affect the rates given the prior low level test. Woops.

BlackBellamy 04-27-2021 02:57 PM

As a shaman I buff my pet with everything. I give it dex for chrissake! I would give it charisma but god knows that dog is already much too handsome.


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