Project 1999

Project 1999 (/forums/index.php)
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-   -   Texture patcher - Fix transparent visors/black feet etc (/forums/showthread.php?t=87281)

paulgiamatti 01-12-2019 12:57 AM

Added entry for skeleton forearms - credit to nilbog:

https://imgur.com/30H07PN.png

https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip

paulgiamatti 01-14-2019 03:51 AM

Noticed there were some other pieces of the classic skeleton that needed transparency - ribcage and hipbone:

https://imgur.com/BIGvgo6.png
https://imgur.com/8cu6IOx.png

Oddly, there isn't any transparency in the brown skelly on any pieces. Thanks again to lord nilbog for the tip.

https://www.dropbox.com/s/2ozd2bs3fj...ncypatcher.zip

bonan 01-19-2019 04:28 PM

1 Attachment(s)
is there anyway to fix the hole in the back of my head?

paulgiamatti 01-20-2019 07:13 PM

Technically yes, but you'd lose transparency in the human male classic helm as a consequence. Also, the hole in the back of the human female classic helm is classic, so we wouldn't add it as a change in the transparency patcher even if it was correctable without any side effects.

Maverick7 01-20-2019 09:01 PM

any clue how to fix game sound? I lost game sound since the server went down...

bonan 01-21-2019 01:23 PM

Quote:

Originally Posted by paulgiamatti (Post 2845182)
Technically yes, but you'd lose transparency in the human male classic helm as a consequence. Also, the hole in the back of the human female classic helm is classic, so we wouldn't add it as a change in the transparency patcher even if it was correctable without any side effects.

is there a way to revert the change just for the human helm then? id rather have no transparency on the human male helm then a bullet hole through my head :(

paulgiamatti 01-26-2019 03:42 AM

Quote:

Originally Posted by bonan (Post 2845563)
is there a way to revert the change just for the human helm then? id rather have no transparency on the human male helm then a bullet hole through my head :(

Yep, here's one way: backup your EQ\global_chr.s3d and open it in EQZip and export global_chr.wld. Now load global_chr.wld in Zaela's Transparentifier utility, find HELM15_MDF in the left pane, replace its visibility flag binary with 10000000000000000000000000010100 and click Apply Edit. Now reimport global_chr.wld into EQ\global_chr.s3d using EQZip and overwrite, File -> Save. Note: I haven't tested this so let me know if anything weird happens, theoretically it should just disable that texture's transparency.

Mudaine 02-02-2019 02:03 AM

Would installing this possibly fix my issue of all character models solid black?

Gork not Mork 02-07-2019 11:55 AM

Quote:

Originally Posted by paulgiamatti (Post 2702853)
I figured as much - move your EQ directory out of Program Files.

Was having the same problem. Thanks!

Gork not Mork 02-07-2019 12:10 PM

After patching the game now crashes upon reaching character select. Need help.


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