Project 1999

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Nirgon 08-05-2013 10:39 PM

Project in town guards
 
In town guards appear to just be some base template of NPC in most cases aside from the very high HP (and now magic immune) town front guards.

However.

Those wandering in the cities are *way* too easy to kill.

Most notably their resists are out of line and their hps are much too low.

Whichever dev would like us to compile resources, I will gladly kill in town guards in "classic" town zones on live and post resist rate and how much damage I did to them.

If EQ Mac is preferred, I do not have a character there nor do I wish to install the "EQ Mac" PC hack but maybe others will be. Happy guard hunting, it is a time honored tradition.

enr4ged 08-05-2013 10:49 PM

Just curious how you think guards on live are the same as they were 13 years ago?
Same with EQMac... there's a lot of stuff on there that they don't have classic either.

Nirgon 08-05-2013 11:33 PM

They weren't easily rootable and nukable. And by easily I mean like 100% of the time pretty much.

Nirgon 08-06-2013 12:12 PM

Ramifications and impact:

Creates areas that are way too easy to level in, for way too much bonus experience (starting zone/town), and provide faction hits that are also way too easily attainable (hi SoulFire!)

Try leveling an enchanter in Neriak Commons, pacifying/charming/killing the guards and selling the 2x fine steel weapons they drop too. The dragoons are some bitches here, on live they were hard asses.

Sundawg 08-06-2013 12:33 PM

If your tests on EQlive show them to have more hps then they do here, I'll look further into this.

I say that because the vast majority of NPCs here do have accurate classic era hps. There have been a few exceptions though, and I try to fix those as soon as I become aware of them.

nilbog 08-06-2013 02:39 PM

Guard HP is set according to the seq spawnlog info from around the web mid Kunark(ish).

Perhaps their resistances, AC, attack speed, regen, or max hit are different.

As far as which dev to compile resources for, just do it here in the thread.

eqlive vs eqmac vs p99 would be a good test.

Nirgon 08-06-2013 02:45 PM

I know npcs in plane of fear, for example, are handled in some way here to be "more resistant". I'll gladly kill some live guards (in zones that at least appear to be the same) and post parses.

Nirgon 08-06-2013 03:12 PM

Source: http://web.archive.org/web/200202230....shtml?id=1123

Guard Fikus in Freeport should see invis for starters

Ledshin should also see invis

Source: http://web.archive.org/web/200201240....shtml?id=1084

All Fp guards:
Source: http://web.archive.org/web/200201241....shtml?id=1100
"If you say "kill hollish tnoops" around any of the Freeport guards, they will jump you and smack you to death."

Nirgon 08-06-2013 03:34 PM

Guards being resistant (I'll just leave these as proof to support my parsing of resists this evening)

http://web.archive.org/web/200202230....shtml?id=1108
"...Agrede - he rezists abowt 3 in 4 ov my Darkness and Feer spells. Stand an fite - save yer mana... ;)

...a smart Ogah Shadoh-Nite! ;)"

http://web.archive.org/web/200201240....shtml?id=1022
"He has serious resistances and is buffed out the bjeezus"

Nirgon 04-17-2014 02:31 PM

I see we nailed troll guards..

Bump for Freeport in town guards/Neriak city guards (soul fire too easy to get, too easy to pacify etc).


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