Project 1999

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-   -   qqui - the little velious ui that could (/forums/showthread.php?t=232071)

fash 05-30-2017 07:57 AM

I've got the player, target, group, and pet window lined up with same width. Is this what you're talking about?
http://i.imgur.com/RCZjRab.png

If there is some interest, I can post up my ui.

rhoward 05-30-2017 05:16 PM

So far
 
i Did find on page 8 of this thread a pet window that was the correct width , but its too short as you can see here , i have a small chat window open below the pet window to fill this space.
http://i87.photobucket.com/albums/k1...pswofklrqt.png
imgur wouldnt load this one tosay , but here it is on photo bucket.

I think either just lengthening the pet window , and mayby increasing the size of the attack button , or adding a class symbol below it , i dunno , just something to fill the void.

rhoward 05-30-2017 06:06 PM

bert spellbar with inventory same size as hotbuttons
 
Does anyone happen to have the bert spellbar with inventory where the duxa style spellbar is the same size as the hotbuttons vertical?

HedleyKow 05-30-2017 06:53 PM

Quote:

Originally Posted by fash (Post 2532081)
If there is some interest, I can post up my ui.

I'd be interested. I'm always curious to see what interface setups other people are using; especially custom ones.

I'm using QQui group window and a player that I modified to have the HP gauges from duxaui and you appear to have something similar?

rhoward 05-30-2017 08:36 PM

I do have the duxa style gauge bars, here is the latest screenshot on imgur
http://i.imgur.com/2fG7xbL.png

rhoward 05-30-2017 09:29 PM

Quote:

Originally Posted by fash (Post 2532081)
I've got the player, target, group, and pet window lined up with same width. Is this what you're talking about?
http://i.imgur.com/RCZjRab.png

If there is some interest, I can post up my ui.

Id love to see it as well.

fash 05-30-2017 11:31 PM

Quote:

Originally Posted by HedleyKow (Post 2532385)
I'd be interested. I'm always curious to see what interface setups other people are using; especially custom ones.

I'm using QQui group window and a player that I modified to have the HP gauges from duxaui and you appear to have something similar?

I replaced all the hp bars with the one from Vert UI that changes from green to orange to red as the hp falls. I'm not sure what duxaui has.

Crunk 05-31-2017 07:08 AM

This is a great UI, and I'm in the process of doing some modifications to get rid of some dead space and condense things down into compact elements such that most UI elements can be always on screen without the need to ever close them (primarily all open bags and hot button bars) while still leaving ample room for chat windows. I've come across a problem which is that I can't seem to remove the padding on the containers. Please see the image below to see what I'm talking about.

http://i.imgur.com/JKcBRtz.png

I've systematically gone through and altered or removed each element in the containers file to no avail. Alterations I've tried include changing the CX and CY values to 0, toggling pretty much every boolean in the file (just to be thorough), attempting to realign or reanchor things, and changing the template from WDT_RoundedNoTitle to others. Given that nothing has worked it makes me think that this is likely controlled by an external element, so I also tried to poke around in the SIDL file as well as to alter the templates. Nothing has worked, and I'm looking for some assistance or suggestions as to what I should look at to fix the problem. Below is a link to my container file.

https://www.dropbox.com/s/qkx28iyytw...ainer.xml?dl=0

Thanks!

fash 05-31-2017 08:06 AM

Quote:

Originally Posted by Crunk (Post 2532617)
I've come across a problem which is that I can't seem to remove the padding on the containers.

iirc, the container window auto-pads a certain number of pixels beyond the window width you specify and below the last container slot (for the default done button). Try putting your container slots in a separate screen layer and then decreasing the window width such that the width+auto-padding is your desired window width.

Are you trying to get at something like this?

http://i.imgur.com/szGpqfd.png

Crunk 05-31-2017 08:21 AM

Quote:

Originally Posted by fash (Post 2532631)
iirc, the container window auto-pads a certain number of pixels beyond the window width you specify and below the last container slot (for the default done button). Try putting your container slots in a separate screen layer and then decreasing the window width such that the width+auto-padding is your desired window width.

Are you trying to get at something like this?

http://i.imgur.com/szGpqfd.png

Yes, thanks for the advice. I was on the same train of thought and am experimenting with using the hotbutton layers to hold the inventory slots since I've been able to precisely size those at will. In what layer did you put your bag slots in your example?


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