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-   -   Weapon Swing Timer, Classic? (/forums/showthread.php?t=370515)

Baler 10-29-2020 09:03 PM

Weapon Swing Timer, Classic?
 
I was looking at another classic eq site and noticed a couple lines...
Does anyone know anything about this? Or can anyone remember classic live?

Quote:

Fix: Only NPCs and hybrid PC classes are awarded with reserved melee attacks during channeling; casters and priests will now need to time their spells between melee attacks
Fix: Attack timers are now fully reset when swapping weapons
This would be a big change for casters/priests that currently, on p99 they automatically swing their weapon after a cast, so long as the cast time is greater than the swing delay.

The 2nd line would affect classes that weapon swap. For example this would kill that monk weapon swap dps meta. Was that even classic?

Anyone know anything about this stuff?

Tiger_King 10-29-2020 11:57 PM

After playing necro and a hybrid I can say that it mostly works in the way you posted, there seems to be a few things that mess up the swings on the hybrid even when casting, I believe it’s when a cast takes longer than the melee swing timer or if it’s a pc target spell such as a buff or heal etc bc you drop your attack target to do so. Haven’t tested it thoroughly but pretty sure that’s what I recall seeing/tracking. As for melee as a caster, not tons of ppl play in that play style so it shouldn’t affect many, but I could see some complain about it in the future maybe. Often on my necro I would root and dot to start a fight so I doubt it would change much for the now spreading idea of bone knight. Reason being; when hit with melee attacks while long casting you risk getting interrupted stunned or fizzle/fail to cast anyways so... casters playing as casters is meta for a reason over focusing on their melee play.

As for weap timer reset I do believe it is fully reset on a weap swap, this doesn’t seem to be an issue to me at all as I don’t often swap in combat. If there’s some example your specifically thinking of maybe share it so I could try it to see?

Donkey Hotay 10-30-2020 04:26 AM

What is meant by 'reserved melee attack' and why are you assuming it means there won't be an auto-attack to start the new melee swing timer after a cast?

Ivory 10-30-2020 05:52 AM

They already trying to nerf bones knights!!! -wildpanic!!!-

But also... it doesn't really make a big difference. Especially since if you really cared much, you could just stop attacking while casting... which would reset your attack to attack when the spell lands anyhow.

Dolalin 10-30-2020 03:52 PM

Correct Baler, this seems to be unclassic here. I bugged this in the Green bug forums. Weapon swing timer originally didn't reset for anyone, then it was changed to reset for hybrids only.

Dolalin 10-30-2020 03:57 PM

Here's the main bug thread which I just bumped and linked mine too:

https://www.project1999.com/forums/s...d.php?t=334518

Donkey Hotay 10-30-2020 04:38 PM

So I just toggle auto-attack off before a cast and then toggle back on after?


Good thing you guys are hunting down these bugs.

Dolalin 10-31-2020 05:27 AM

Your swing timer is still reset even if you have autoattack off, so no that ain't gonna work.

Danth 10-31-2020 06:42 PM

Quote:

Originally Posted by Dolalin (Post 3202167)
Your swing timer is still reset even if you have autoattack off, so no that ain't gonna work.

Maybe from weapon swapping? Weapon swapping was definitely not a big thing back then.

Toggling attack off, casting spell, then toggling attack back on was very much the standard way of bypassing the spellcast reset in-era. You could also cast a quick spell between weapon swings and it wouldn't slow attack rate provided the spell finished before the weapon delay was up.

Danth

Mayge 10-31-2020 06:53 PM

Ya toggling worked and would almost always do it on my SK for fear kiting.


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