AC or HP for tanks - equivalency
Just wondering everyone's input on the equivalency of HP and AC for tanks (i.e 1 ac = 10hp)?
Also, what would be the softcap for AC where it becomes less useful? |
It's difficult to say a stright exchange rate. The softcap for AC depends on level, and AC mitigates damage while HP just helps you take more of it. It depends on your healer etc..
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You really don't have too much of a choice in AC/HP until Augs come into play, but generally 1AC = 5 HP.
I'd side with the HP side of that equation though. CHeal is not capping on anyone on this server and such a large percent of Kunark damage comes from non-melee (or due to a large damage bonus rather than a high Damage Interval). I'm not sure how it is on this server, but during this era on live (and through Velious), AC was hardcapped (Source = Khavok, developer). The high HP stuff generally came with a shit load of AC anyways. |
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From a warrior guide on the wiki...
"An items combat value (CV) is equal to its AC, plus one for every 1pt of Str, 15 HP, 6 Dex, 6 Agi, and 5 Sta. I also add one to its CV for every 1% haste increase. CV = AC + Str + (total of hp, dex, agi, sta, and save bonuses) + % haste." http://wiki.project1999.org/Guide_fo...g_My_Greave.3F |
Just a thought, but i seem to remember warriors going full HP during velious/luclin/pop for max HP during CH chains?
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they both matter to an extent, but it also depends on who's healing you. if your only healer is a druid, then you wanna get as much AC as possible. if your healer is a cleric with Complete Heal, then obviously a larger HP reservoir is a good thing.
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Imo complete heal makes this question pretty cut and dry
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