Project 1999

Project 1999 (/forums/index.php)
-   PvP Bugs (/forums/forumdisplay.php?f=56)
-   -   Game Mechanics: The custom code for spell interrupt. (/forums/showthread.php?t=164713)

AffEcT 09-09-2014 10:25 AM

The custom code for spell interrupt.
 
On Red there is a custom code to add melee attacks the chance to interrupt casting.
I believe its 5% added per hit taken.
I think it should be removed or lowered for balance because the melee push works in pvp.

Most high level spells have around 5 sec casting time.
A hasted dual wielding melee will easy get 2 combat rounds off during that time.
8 hits from dual wield, if all hit + kick or backstab or whatever.
That's 40-50% chance to interrupt. Sounds good right? Yes but.
The problem is that melee push also works so its the code plus the push you get from hitting the the target. So its really dam hard to get a spell of in pvp.
Even 2h weapons fuck you up.

Think maybe staff should take a look at this and could even help out testing if need be.
Thank you very much!

Nirgon 09-09-2014 11:35 AM

Quote:

Originally Posted by AffEcT (Post 1609214)
So its really dam hard to get a spell of in pvp.

Good that's how it should be

AffEcT 09-09-2014 02:41 PM

Quote:

Originally Posted by Nirgon (Post 1609316)
Good that's how it should be

Melee only server confirmed?

Nirgon 09-09-2014 03:54 PM

Casters getting their LOS requirement removed from starting harmful spells is classic.

It's on Big H's list iirc.

Gotta get it all classic.

Mac Drettj 09-09-2014 03:58 PM

a shadowknight w a 1hander can prevent a caster from getting a spell off

kinda sad

AffEcT 09-10-2014 03:10 AM

Quote:

Originally Posted by Nirgon (Post 1609650)
Casters getting their LOS requirement removed from starting harmful spells is classic.

It's on Big H's list iirc.

Gotta get it all classic.

You are talking from the perspective of and offensive spell caster.
What if i play a priest class and i am just trying to keep heals going and i cant do it because 1 melee is hiting me. Even if i am corner casting. This is a problem.

AffEcT 09-10-2014 06:38 AM

BTW!
I am not saying remove it.
I am saying we should look into this and balance it.
Remove if there is no need for it ofc.

AffEcT 10-13-2014 07:07 AM

Bump!
No one cares about this?
Pure melee server ftw!
See you in thurgadin?

Smedy 10-14-2014 11:14 AM

Quote:

Originally Posted by Nirgon (Post 1609316)
Good that's how it should be

naw not classic, member having zero issues gating with 4 melees on me dual wielding

mostbitter 10-14-2014 11:31 AM

the whole server aint 60 you shouldn't be asking for a mechanic that spans all levels to be balanced for just one particular level range.


All times are GMT -4. The time now is 06:10 AM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.