Project 1999

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loramin 02-10-2019 01:27 PM

Quote:

Originally Posted by dracosophy (Post 2857718)
Sentences, phrases

Pretty much sums up your post. Try introducing these things called "paragraphs" into your repertoire ;)

But to your point, the staff did crack down on naming violations not all that long ago. They did so with wild inconsistency, which led to a massive backlash from the player community, and then they stopped.

Maybe Rogean just wanted to send a message ("we can and will change names if we feel like it"). In that sense, maybe the rule isn't a rule at all (well, we all KNOW it's not a rule: the evidence of that is walking all over Norath), but rather a license: a license for the staff to change any names they feel like changing, whenever they feel like it. It's just that they only choose to exercise that license for particularly terrible names, or once in a blue moon to prove they can.

Maybe there was an internal division within the staff. Maybe the new GMs were like "why the hell do we have a rule if we don't enforce it?", so they started enforcing it, but then that created a backlash and Rogean was like "guys, I really don't give a crap about names, so cut it out".

The truth is we don't know why they briefly enforced a rule they never otherwise enforce, but really the reason doesn't matter: all you need to know is that the staff has only once ever enforced the rule (en masse) in the five or so years I've been here, and even then they only changed a small fraction of names, which means it's really not something Rogean cares about, which means it's not really a rule (again, it's really more like a license or warning from the staff). So we all have to just live with our 100% free and 95% accurate nostalgia game server and it's army of name-policy-violating names. Sometimes life is hard like that.

gunta 03-21-2019 02:15 PM

Any update on the Green server now that chardok 2.0 is done?

loramin 03-21-2019 02:49 PM

Quote:

Originally Posted by gunta (Post 2880409)
Any update on the Green server now that chardok 2.0 is done?

I'm not affiliated with the project at all, so take this as you will, but ...I wouldn't hold your breath waiting.

For one thing the "Chardok 2.0 patch" isn't done . The Chardok 2.0 part is, but there were other things that came in that patch which didn't come in this latest P99 patch, so we know the devs aren't done yet.

On top of that, the Chardok 2.0 patch was just the last major patch; there were other minor patches which came after that which also need to be implemented. On top of that, the devs almost certainly have a laundry list of issues they've been kicking down the road (speaking as a developer, prioritizing stuff and delaying work on the less important things is often a necessary practice), but since Green is meant to be their final result they will likely want to fix all that before Green is released.

And then finally, the P99 team tends not to be very communicative about development: they tend to just silently work on the new code without any community updates until the day the patch is ready. We might get some advance notice of Green, or we might not (we did with Velious, but then Velious required beta testing, whereas Blue is the beta test for Green).

Personally, I wouldn't count on it: I'd just buckle in, expect Green's release to be at least a year off, and be happy whenever it does happen to arrive.

Nirgon 03-22-2019 01:30 PM

Working yellow meter including from swimming and melee

Make night times dark even if the human character snow flakes scream

Bolt

Bard stacking

Green

Tethler 03-22-2019 10:04 PM

Quote:

Originally Posted by dracosophy (Post 2857718)

Also if something was done about it, well, let's just say I'd be much more inclined to donate to the fund that maintains the running of the servers.

This reads as "work harder for free before I consider supporting this game that I already play for free".

You have it backwards. If you want to staff to expand, they need more resources first.

Ever consider that people with your kind of mentality are part of the reason they don't have the resources to enforce these things you claim to care so much about?

I Felt Nostalgic 03-28-2019 01:19 AM

If I wanted to create a guild, do I need 5 other players online at the time of creation or can I just add people and keep trying to grow the guild so it doesn't get deleted in the next guild trim event?

vanix 04-03-2019 07:14 AM

Awwwe but I had such high hopes for <Realm of Insecurity> and RoI is a one man show my dude.. unlike some of these zerg guilds with no heart

loramin 04-03-2019 10:48 AM

Quote:

Originally Posted by I Felt Nostalgic (Post 2883737)
If I wanted to create a guild, do I need 5 other players online at the time of creation or can I just add people and keep trying to grow the guild so it doesn't get deleted in the next guild trim event?

Quote:

Originally Posted by http://wiki.project1999.com/Guilds:Guild_List
To create a guild on Project 1999 simply gather a group of at least five friends together and then petition in-game (ie. the same process as on the original live Everquest servers).


I Felt Nostalgic 04-03-2019 03:35 PM

Hopefully with the addition of the two new guides this process will get done quicker? I remember back in the day on live servers it could take forever to get a guide online to approve a guild. You know how hard it can be to keep a whole group of people online for hours at a time when most of them have children or significant others to drag them away constantly.

vanix 04-03-2019 11:19 PM

Quote:

Originally Posted by I Felt Nostalgic (Post 2886517)
Hopefully with the addition of the two new guides this process will get done quicker? I remember back in the day on live servers it could take forever to get a guide online to approve a guild. You know how hard it can be to keep a whole group of people online for hours at a time when most of them have children or significant others to drag them away constantly.

Correct me if im wrong but i think it just needs to be 5 names on seperate accts


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