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ccs88 11-25-2013 03:15 PM

Ak'Anon Guides Non-Working
 
(I can't find any previous posts about this.)

On live they would bring you to a location that you specified.

They don't work on P99 as far as I can tell.

nilbog 11-25-2013 03:40 PM

Waiting on a better system to be created for these.

Noted, and on list to be created once functionality exists.

ccs88 11-25-2013 05:15 PM

Understood. In the meantime, if I may suggest a simple solution - disable their response when hailed by players.

I have a friend who made a Gnome that ran into this. He then made a Wood Elf, tried the Kelethin lifts, and declared the game was half-working, and logged off. The lifts aren't an issue for most, but followed by his Gnome experience, I completely understand his impatience.

Two cents. Thank you.

Ele 11-25-2013 06:14 PM

Quote:

Originally Posted by ccs88 (Post 1199684)
Understood. In the meantime, if I may suggest a simple solution - disable their response when hailed by players.

I have a friend who made a Gnome that ran into this. He then made a Wood Elf, tried the Kelethin lifts, and declared the game was half-working, and logged off. The lifts aren't an issue for most, but followed by his Gnome experience, I completely understand his impatience.

Two cents. Thank you.

EQ might not be for him. :(

Wrench 11-25-2013 06:24 PM

Quote:

Originally Posted by Ele (Post 1199807)
EQEmu might not be for him. :(

ftfy

lets be real here

ccs88 11-25-2013 06:43 PM

If you make a Gnome you start right beside this "Guide" who is broken. I don't care who you are, it's not a great first impression on the server.

"Let's be real here."

nilbog 04-14-2014 03:56 PM

We have a way to make these cases work properly now.

As I get time, will be implementing them.

To save future research, what are the instances (and specifics if you have them), where npcs should follow pathing in a non-aggro environment based on player request?

Sorn 03-08-2016 05:12 PM

Reviving because this bothers me so very much whenever I go into Ak'Anon.

The Ak'Anon guides were the only ones who would take you places on request in classic, as far as I can remember. Only the gnomes thought guides were necessary, I guess. Some time after Luclin (don't remember precisely when), EQ added the Find button.

They wouldn't respond to 'bank' (much to my frustration), but they did (and still do) respond to proper place names like Library Mechanamagica (+ or - a few typos). I'm assuming newbie gnomes would find the names of these places in their starting notes.

Doctor Jeff 03-09-2016 09:35 PM

Quote:

Originally Posted by Sorn (Post 2212067)
They wouldn't respond to 'bank' (much to my frustration), but they did (and still do) respond to proper place names like Library Mechanamagica (+ or - a few typos). I'm assuming newbie gnomes would find the names of these places in their starting notes.

The sign on the bank says Vault and I remember the input of "vault" returning an escort to it.

playing4peace 03-13-2016 10:18 AM

Quote:

Originally Posted by nilbog (Post 1413493)
We have a way to make these cases work properly now.

As I get time, will be implementing them.

To save future research, what are the instances (and specifics if you have them), where npcs should follow pathing in a non-aggro environment based on player request?

Have you ever tried to find a specific vendor in the ak'anon labyrinth? LG-3, CG-2, NG-6, etc. for spells? clockwork potter (or whatever else) in that underwater maze? I've played mostly gnomes throughout my time on EQ and still get lost in ak'anon.


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