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-   -   Offhand weapons and fast delay (/forums/showthread.php?t=310671)

Busher 11-12-2018 11:42 AM

Offhand weapons and fast delay
 
At what point (skill level) does something like a Jade Mace with 9/18 become beneficial in off hand? It's my understanding that the offhand doesn't swing fast enough until maybe the higher levels of skill to take advantage of the 18 delay.
Thanks

Jimjam 11-12-2018 12:21 PM

Duel wield is a % chance to produce a swing every time the delay elapses.

It has the same relative effect regardless of delay. There is no damage bonus or anything.

Your off hand weapon can still proc when the delay elapses, even if dw failed to produce a swing. Off hand only profs at half rate of main hand though.

Basically ratio is all that is important when considering dmg/delay and procs are disproportionately useful at low skill levels.

Once double attack exceeds 150 skill you can sometimes double attack with the offhand.

You can skill up duel wield even with a shield equipped (skill ups happen off the naked fist delay).

Darguth 11-12-2018 03:33 PM

The way to look at it isn't "when is this good in my off-hand?" but rather "given a number of available weapons, which produce the best results, and in what combination?"

Whether or not your Jade Mace (or any other weapon) is the right off-hand choice is entirely dependent on what other weapons you might be pairing with it. Your main hand benefits from a damage bonus based upon your level which may (usually) favors low-delay weapons. Also, your off-hand suffers the 50% proc penalty so your main-hand is the best spot for a proc you're depending on.

Legidias 11-12-2018 03:40 PM

A lot of words are spoken in here when answer is way simple.

Off hand = best ratio regardless of delay.

Darguth 11-12-2018 03:50 PM

Quote:

Originally Posted by Legidias (Post 2807118)
A lot of words are spoken in here when answer is way simple.

Off hand = best ratio regardless of delay.

Some people like to understand "why" :D

Cecily 11-12-2018 04:11 PM

Ratio shows the relation of weapon's damage over X units of time. 10 delay = 1 second e.g., 6 seconds in between shots of an unhasted Windstriker. Fast weapon, slow weapon - doesn't matter because a higher number will perform better when given a large enough sample size. Same ratio = same performance (Jace Mace / CSS). There's no damage bonus in the offhand, so increasing your rate of damage is irrelevant. Only the ratio matters.

Cecily 11-12-2018 04:25 PM

Or in other words:

Quote:

Originally Posted by Legidias (Post 2807118)
Off hand = best ratio regardless of delay.


Snaggles 11-12-2018 05:12 PM

A quicker offhand might produce more ripostes and will kill you faster with a damage shield. With Mark of Karn the DS is wiped and it will produce more healing per second.

The main reason, I think, for a quicker offhand than a similar ratio offhand is if you are sub 30 and your damage cap is still there.

Yea though, TL;DR = ratio offhand, stats, cheap and slow ideally.

Cecily 11-12-2018 05:24 PM

Lol people are so scared of getting ripoed lately.

Snaggles 11-12-2018 05:26 PM

Quote:

Originally Posted by Cecily (Post 2807179)
Lol people are so scared of getting ripoed lately.

Nah, it's just a factor to consider when all things are equal. Like slightly undercooked chicken. Just blast it a bit longer and add some sauce :p


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