Project 1999

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-   -   Patch Notes: Friday, November 6th, 2020 (/forums/showthread.php?t=370884)

Sirquestalot 11-14-2020 05:04 PM

I don't understand
 
Quote:

Originally Posted by Rogean (Post 3206153)
Patch Notes
  • Telin: Updated sunrise and sunset times to a classic 6AM/6PM.

If this pertains to day and night spawn changes, I'm still seeing that happen at 8pm in Lesser Faydark and Lake Rathe. Or does this just have to do with lighting/visibility?

Baler 11-17-2020 12:09 AM

Quote:

Originally Posted by Sirquestalot (Post 3211966)
If this pertains to day and night spawn changes, I'm still seeing that happen at 8pm in Lesser Faydark and Lake Rathe. Or does this just have to do with lighting/visibility?

The skybox visual for dawn/dusk doesn't align with sunrise/sunset.

Tethler 11-17-2020 06:10 AM

Quote:

Originally Posted by Sirquestalot (Post 3211966)
If this pertains to day and night spawn changes, I'm still seeing that happen at 8pm in Lesser Faydark and Lake Rathe. Or does this just have to do with lighting/visibility?

Yeah, I don't know if the intention was to spawn night time mobs at 6pm rather than 8pm, but I noticed the Kithicor undeads still spawn at 8pm.

project99toons 11-18-2020 07:55 PM

Any idea when the Gate issue will be fixed? Tons of mobs Gate now...

Jimjam 11-19-2020 06:02 AM

Quote:

Originally Posted by Demonstorm (Post 3209845)
Why remove merchanting charming? That doesn't hurt anyone, we are slowly changing this sandbox game into a boring game. We really need to discuss the vision as blue is dying here and everyone going to green.

You’ve not seen Star Wars Episode I: Phantom Menace?

Jedi mind tricks won’t work on them.

Vaarsuvius 11-19-2020 06:43 AM

Quote:

Originally Posted by project99toons (Post 3214290)
Any idea when the Gate issue will be fixed? Tons of mobs Gate now...

Not any time soon I guess. There are more pressing matters atm that needed to be dealt with, like sunrise / sunset for exemple...:confused:

Sirquestalot 11-19-2020 11:15 PM

Thank you for your sarcasm, Vaarsuvius. However, this actually affects the Tunare symbol questline, in that Larik Z'Vole for the 2nd symbol quest, is a nighttime-only spawn with a 15 min spawn timer. So the 6 minutes difference in the length of night in Norrath means the difference between 2 and 3 chances for Larik to spawn and be killed (and the follow-up with tracking down and killing another spawn triggered by his death). And that's aside from other areas and quests dependent on the day and night cycle in Norrath.

Vaarsuvius 11-20-2020 04:35 AM

Quote:

Originally Posted by Sirquestalot (Post 3215034)
Thank you for your sarcasm, Vaarsuvius. However, this actually affects the Tunare symbol questline, in that Larik Z'Vole for the 2nd symbol quest, is a nighttime-only spawn with a 15 min spawn timer. So the 6 minutes difference in the length of night in Norrath means the difference between 2 and 3 chances for Larik to spawn and be killed (and the follow-up with tracking down and killing another spawn triggered by his death). And that's aside from other areas and quests dependent on the day and night cycle in Norrath.

You cannot be serious complaining (to a magician) about a quest npc popping twice a day for a quest...

Want to talk about Magi P'Tasa ? Vessel Drozlin? Verina Tomb ? Angry Goblin ? Kozalim ? Vaniki ? Frenzied Ghoul ? QM may be, this one has to be among the greatest idea ever had by devs: let's put a 10% drop rate epic piece for those MAG fuckers on a mob that every class will want to kill...


My class has been gimped to the point we cannot safely chain summon pets to kill tough targets past lvl 55 like we've always been able to on Live but nothing's done about it becausee you know mages and their pets are so OP, so yeah I find it rich they should chose to fix that sunset "bug" in that patch

Silencieuse 12-06-2020 10:52 AM

Kunvid
 
Hello,

When do NPC will come back from Kunvid-19 isolation and give XP on turn in quest again ?

Thank you.
And thank you for your amazing job on this project 1999!:)

Evorix 12-09-2020 11:24 PM

Why were the two guards level increased that are parked outside of Rivervale in Misty Thicket?


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