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-   -   Thoughts on mega guilds? (/forums/showthread.php?t=343397)

Rust1d? 12-03-2019 08:18 PM

Thoughts on mega guilds?
 
Red was pretty much wrecked due to a mega guild..similar is going on with Teal atm. Not sure why after what happened to Red there was not a limit put on the number of people a guild can have. Basically anything high end is perma camped.

Any thoughts on this aside from simply joining the mega guild?

kaluppo 12-03-2019 08:23 PM

What's the mega guild on Teal? All the big guilds I see talked about here are on Green.

Bazia 12-03-2019 08:26 PM

really dude you made a thread about <kingdom> its the only end game guild because teal pop is low and casual

Expediency 12-03-2019 08:42 PM

This problem may sort itself out if teal/green merge and we get <seal team> v <kingdom>

Roth 12-03-2019 08:54 PM

Quote:

Originally Posted by Expediency (Post 3042870)
This problem may sort itself out if teal/green merge and we get <seal team> v <kingdom>

Would be nice. Kinda getting tired of my server not breaking 700 people at peak hours lately. Not really the fresh classic server experience I signed up for. Kinda getting nostalgic for a new tlp which I never thought would happen...

YendorLootmonkey 12-03-2019 09:07 PM

Each server should create their own alliance of guilds pre-merge, because you know post-merge green players and teal players are both gonna be like "who are these clowns, thinking they're gonna run the show around here on our server?" towards each other. Strategize now.

Evia 12-03-2019 09:36 PM

Quote:

Originally Posted by YendorLootmonkey (Post 3042881)
Each server should create their own alliance of guilds pre-merge, because you know post-merge green players and teal players are both gonna be like "who are these clowns, thinking they're gonna run the show around here on our server?" towards each other. Strategize now.


Zeboim 12-04-2019 02:01 AM

Please no, the raid scene on Teal is shaping up to be nice and relatively poopsock free so far.

El-Hefe 12-04-2019 02:11 AM

I’ve seen Kingdom as mostly benevolent overlords.

Siege 12-04-2019 02:25 AM

You're complaining about a symptom of Classic EverQuest's open-world design. Any MMO without instancing is inevitably going to be dominated by mega-guilds. Aside from opening a new server with instanced dungeons, nothing can be done to combat the zerg.


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