Project 1999

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-   -   Auction/Logfile Notifier Tool (Text Message or Email) (/forums/showthread.php?t=327094)

Jibartik 06-05-2019 01:24 PM

I mean couldn't you create the map in live, with the log files alone?

run along walls, create location way points using the /loc system, create datasets of all the zones...

then while playing, spam your loc into your log file, read the log file, place that position, into the datasets, and bam.. you have your position in the world, in fact thats probubly how the maps work on live?

also you could linearly get the data you needed to create the empty maps from the even files themselves, using many different ways to extract the data you would need. :/

Not sure I should even encourage someone to develop this tool by mentioning that its that easy...

Ravager 06-05-2019 06:01 PM

Quote:

Originally Posted by aaezil (Post 2920001)
Seems very not classic

Neither is discord. Log parsers are most definitely as old as the game itself though.

loramin 06-05-2019 06:06 PM

Quote:

Originally Posted by Jibartik (Post 2920136)
I mean couldn't you create the map in live, with the log files alone?

run along walls, create location way points using the /loc system, create datasets of all the zones...

then while playing, spam your loc into your log file, read the log file, place that position, into the datasets, and bam.. you have your position in the world, in fact thats probubly how the maps work on live?

also you could linearly get the data you needed to create the empty maps from the even files themselves, using many different ways to extract the data you would need. :/

Not sure I should even encourage someone to develop this tool by mentioning that its that easy...

It's not just a hypothetical: multiple people have created apps that do exactly that (watch your logs to show your position on a map).

The only one I could find mentioned in the wiki was http://www.zlizeq.com/ZlizEQ_Projects-ZlizEQMap, but if you search the forums (which is usually better with Google than with the forum search) I'm pretty sure there have been others.

Jibartik 06-05-2019 06:16 PM

We gotta delete all these posts! Whats next, modify log file to show cats as players??? :p

P99Druid 06-05-2019 09:07 PM

Quote:

Originally Posted by Jibartik (Post 2920136)
I mean couldn't you create the map in live, with the log files alone?

run along walls, create location way points using the /loc system, create datasets of all the zones...

then while playing, spam your loc into your log file, read the log file, place that position, into the datasets, and bam.. you have your position in the world, in fact thats probubly how the maps work on live?

also you could linearly get the data you needed to create the empty maps from the even files themselves, using many different ways to extract the data you would need. :/

Not sure I should even encourage someone to develop this tool by mentioning that its that easy...


That is exactly how the maps were made in old EQ for the zones where they didnt give them to you.

salimoneus 06-11-2019 12:18 AM

Quote:

Originally Posted by P99Druid (Post 2920374)
That is exactly how the maps were made in old EQ for the zones where they didnt give them to you.

Yes that is absolutely how I remember some maps being made as well, good point

tristantio 06-11-2019 04:03 PM

I apparently enjoy reinventing my own wheel(s) many times over.

https://github.com/ahungry/ahungry-map

The latest update is a clojure based client (so it'll run anywhere JVM can run, without headaches of C++/SDL portability).

Although, my first version (Common Lisp p99-patcher map program) used the browser to render, and API calls to track friends/other users, so you could actually see your fellow map users on the map and meet up with each other etc. easier.

Maybe I should add that to the clojure one (the c++, probably abandoned)

tristantio 06-11-2019 04:04 PM

Also, in the project is an "item-shop" project/tool I'm working on - a GUI for searching for gear with useful filters and no ads like on allakhzam (it can render ~40k items with no lag).

salimoneus 06-13-2019 12:57 AM

Quote:

Originally Posted by tristantio (Post 2922883)
I apparently enjoy reinventing my own wheel(s) many times over.

https://github.com/ahungry/ahungry-map

The latest update is a clojure based client (so it'll run anywhere JVM can run, without headaches of C++/SDL portability).

Although, my first version (Common Lisp p99-patcher map program) used the browser to render, and API calls to track friends/other users, so you could actually see your fellow map users on the map and meet up with each other etc. easier.

Maybe I should add that to the clojure one (the c++, probably abandoned)

Quote:

Originally Posted by tristantio (Post 2922883)
Also, in the project is an "item-shop" project/tool I'm working on - a GUI for searching for gear with useful filters and no ads like on allakhzam (it can render ~40k items with no lag).

I've used the live auction logger numerous times, very handy tool. Will give these others a look, some cool stuff there, thanks for the links!

salimoneus 07-01-2019 01:27 PM

Had some reports about issues running this under Wine on a Mac, not too familiar with Wine and how well .NET runs under it, but will see what I can find.

Also have been considering porting this to Qt so it could run natively on Mac/Linux assuming the OS has access to the EQ logs under Wine.


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