Project 1999

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Ashenden 10-15-2019 06:55 PM

Hi Mr. UI guys, would it be possible to hide vendor prices in the purchase window? I don't think you should be able to see them without clicking the item and being told until after Luclin? If TAKP is anything to go by.

Wenai 10-15-2019 07:03 PM

Quote:

Originally Posted by Ashenden (Post 2986237)
Hi Mr. UI guys, would it be possible to hide vendor prices in the purchase window? I don't think you shouldn't be able to see them without clicking the item and being told until after Luclin? If TAKP is anything to go by.

For now there will be NO changes to the Merchant Window other than potentially fixing merchant highlighting with the inventory window. Transforming to the older style merchant window will be a larger undertaking. There is no current timeline for this.

Ashenden 10-15-2019 07:15 PM

Hi Mr. UI guys, me again. I did what I was talking about by deleting the money columns from the XML. Was really easy to implement. Just need to fix the width of the window now. Edit: I'd show a screenshot from TAKP for comparison but looks like I deleted it at some point.

https://i.imgur.com/XjCNIvF.jpg

Aescher 10-15-2019 07:35 PM

Quote:

Originally Posted by Wenai (Post 2986066)
EverQuest UIs by default do not support large sized monitors. None of the UI components scale in the EverQuest UI system. The only way to "support" large resolution displays is to make the UI components extremely large. Which would ACTUALLY make smaller resolutions completely unusable. So in order to support EVERYONE it makes much more sense to keep the resolutions as is.

Thanks Wenai. For some reason I thought that since I have a 1920 x 1080 monitor I must use that setting in videomodes in the alt-O section for the game to look right. But once I set the videomode to 1280 x 720 and moved things around everything looked great! Everything is very readable even the xp gauge. I didn't have to fuss with the font sizes or anything. The graphics in the viewport look fine.

So instead of trying to fit the UI into my resolution I changed the resolution to fit the UI and bam! I get it now. Thanks!

Wenai 10-15-2019 07:41 PM

Quote:

Originally Posted by Ashenden (Post 2986252)
Hi Mr. UI guys, me again. I did what I was talking about by deleting the money columns from the XML. Was really easy to implement. Just need to fix the width of the window now. Edit: I'd show a screenshot from TAKP for comparison but looks like I deleted it at some point.

https://i.imgur.com/XjCNIvF.jpg

Yeah it is an easy change, but it is not really closer to the the original Velious UI. It just makes the current implementation look unfinished. Merchant window is on our radar, but I foresee it being a pretty substantial amount of work. It has not been forgotten. :)

loramin 10-15-2019 07:47 PM

Quote:

Originally Posted by Wenai (Post 2986283)
Yeah it is an easy change, but it is not really closer to the the original Velious UI. It just makes the current implementation look unfinished. Merchant window is on our radar, but I foresee it being a pretty substantial amount of work. It has not been forgotten. :)

FWIW worth if ANYTHING comes down to "make it look good" vs. "make it function classically", my vote is to make it function classically.

To me, the benefit of having everyone classically not see prices far outweighs the downside of it not looking perfectly beautiful. Green shouldn't be about pretty-but-unclassic stuff.

Just my vote/two cents. Feel free to ignore since y'all are doing the hard stuff :)

Ashenden 10-15-2019 07:48 PM

I guess my concern is more with accurate functionality for the era. Do you have a screenshot of how it used to be that I can take a look at?

Edit: Ya what Loramin said exactly. Can always make it look more accurate later on.

bushidobull 10-15-2019 07:51 PM

More names????
 
Quote:

Originally Posted by deezy (Post 2986207)
BTW, Rogean has very little to do with the creation and changes made to this UI. If you want to target your vitriol towards somebody, target it at me.


It was my idea to change the text size. When I investigated the screenshots I found the classic text size is smaller than the current default UI on blue. However, I will be adjusting the size again in a coming beta patch despite it not being classic.

P.S. Yes, you're acting like a douche bag. Please stop.

Oh, so now you are namecalling Don't make me go off on you as well, I have no problem calling you out for your hypocrisy aswell.

Wenai 10-15-2019 07:55 PM

1 Attachment(s)
Quote:

Originally Posted by loramin (Post 2986293)
FWIW worth if ANYTHING comes down to "make it look good" vs. "make it function classically", my vote is to make it function classically.

To me, the benefit of having everyone classically not see prices far outweighs the downside of it not looking perfectly beautiful. Green shouldn't be about pretty-but-unclassic stuff.

Just my vote/two cents. Feel free to ignore since y'all are doing the hard stuff :)

Quote:

Originally Posted by Ashenden (Post 2986294)
I guess my concern is more with accurate functionality for the era. Do you have a screenshot of how it used to be that I can take a look at?

Edit: Ya what Loramin said exactly. Can always make it look more accurate later on.

P1999 Staff direction has been to make things accurate to the Velious UI without reducing player usability. I would classify a change such as this exactly as that.

See attached image for Velious era merchant window. It is not just a simple texture swap.

deezy 10-15-2019 08:06 PM

Quote:

Originally Posted by bushidobull (Post 2986296)
Oh, so now you are namecalling Don't make me go off on you as well, I have no problem calling you out for your hypocrisy aswell.

my bad, i meant to call you a meanie head snot face


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