Project 1999

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-   -   Game Mechanics: starting weapon skill levels (/forums/showthread.php?t=334942)

Palemoon 09-29-2019 12:55 PM

starting weapon skill levels
 
Consolidating this issue from the green list thread since that thread was not made to handle this sort of thing and i've already noticed posts deleted/moved from it.

Many remember characters starting with zero skill points in their primary weapon skill. Later on, to make the game easier for new players, 5 bonus points were added to primary weapon skill at character creation. On Green characters should start with zero weapon skill points.

Quote:

https://groups.google.com/forum/#!searchin/alt.games.everquest/training$20skills|sort:date/alt.games.everquest/MH4utSoMecc/5HuBbL0vlwkJ

That link has a post by Tim Smith that says to put all 5 training points into whatever weapon type you are using. This isn't possible at level one, you can only get to 6 if you start with 5. I think you're onto something.
From this post listing character enhancement/balance items from Brad dated 12/7/99 we see skill bonus points is not included. Thinking this change happened later than 12/7/99.

https://www.project1999.com/forums/s...6&postcount=10



And here is the patch note from May 14, 2003 3:00 am:


Quote:

- All New Characters now start with a weapon skill - In order to help
the new player that might forget to train with their weapon before
heading out to defeat their first enemy (and even for those of us that
have been playing a while and still forget to do this), all new
characters now start off with a skill of 5 in their primary weapon.
Looks like those skill points need to be removed from p99 entirely.

nilbog 01-24-2023 08:08 PM

This should be fixable.

What about:

singing for bard?
dodge for monk?
dual wield for monk?
hand to hand for monk?

nilbog 10-08-2023 11:14 AM

Fixed, pending update

Jimjam 10-08-2023 11:47 AM

Bravo! I spent ages trying to find this!


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